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  1. #481
    Quote Originally Posted by Xargun View Post
    Found a small bug last night during our session. When you link a Mission into another document (or to the chat screen) it still says Quest in front of it instead of Mission.

    Xargun
    Hi Chap,

    Not a bug as sidebar is it's own thing, but I'll track that down and update that as well.

    Cheers
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #482
    Hello,

    When I add a number in the Modifier box or through an added Modifier I made up on the Modifiers Sidebar, it does not add to combat rolls I make from the Combat Tracker.

    Thanks!

  3. #483
    Quote Originally Posted by EmptyOwl View Post
    Hello,

    When I add a number in the Modifier box or through an added Modifier I made up on the Modifiers Sidebar, it does not add to combat rolls I make from the Combat Tracker.

    Thanks!
    Hi,

    Can I get more details, I've just tested FGU - is this NPCs?

    Thanks,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  4. #484
    It does appear to be NPCs as when I make a roll from a PCs sheet with a modifier it does apply.

    travmodtest.png

  5. #485
    So during my last session, I had an enemy using a grenade and through the combat tracker. I rolled the attack. Then I rolled damage. It only appled damage to the first person they were targeting and rolled Attacks for everything else.

    [TURN] Anas Fountain (Raine Enemy)
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 7]
    [MISS]
    Anas Fountain (Raine Enemy): [DAMAGE] Stun Grenade [TYPE: stun (3d6=11)] [3d6 = 11]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 9]
    [HIT] [Average Success +1 dmg]
    Attack [9] -> [at Eesmie Carlemander]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 11]
    [HIT] [Average Success +3 dmg]
    Attack [11] -> [at Guy Rockwell]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 8]
    [HIT] [Marginal Success]
    Attack [8] -> [at Nate Thorn]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 11]
    -------------
    This one, the NPC was targetting one Enemy.

    And when I rolled for Damage it instead rolled Attack.
    [TURN] Nate Thorn
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 10]
    [HIT] [Average Success +2 dmg]
    Attack [10] -> [at Secruity Guard 3]
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 7]
    [MISS]
    Attack [7] -> [at Secruity Guard 3]
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 10]
    [HIT] [Average Success +2 dmg]
    Attack [10] -> [at Secruity Guard 3]

  6. #486
    Quote Originally Posted by EmptyOwl View Post
    It does appear to be NPCs as when I make a roll from a PCs sheet with a modifier it does apply.

    travmodtest.png
    Thanks for the reply, re-created and added to be fixed.

    Thanks,
    MBM
    Last edited by MadBeardMan; March 5th, 2021 at 10:05.
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #487
    Quote Originally Posted by MrWigggles View Post
    So during my last session, I had an enemy using a grenade and through the combat tracker. I rolled the attack. Then I rolled damage. It only appled damage to the first person they were targeting and rolled Attacks for everything else.

    [TURN] Anas Fountain (Raine Enemy)
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 7]
    [MISS]
    Anas Fountain (Raine Enemy): [DAMAGE] Stun Grenade [TYPE: stun (3d6=11)] [3d6 = 11]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 9]
    [HIT] [Average Success +1 dmg]
    Attack [9] -> [at Eesmie Carlemander]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 11]
    [HIT] [Average Success +3 dmg]
    Attack [11] -> [at Guy Rockwell]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 8]
    [HIT] [Marginal Success]
    Attack [8] -> [at Nate Thorn]
    Anas Fountain (Raine Enemy): [ATTACK (R)] Stun Grenade (2D+2) [2d6+2 = 11]
    -------------
    This one, the NPC was targetting one Enemy.

    And when I rolled for Damage it instead rolled Attack.
    [TURN] Nate Thorn
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 10]
    [HIT] [Average Success +2 dmg]
    Attack [10] -> [at Secruity Guard 3]
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 7]
    [MISS]
    Attack [7] -> [at Secruity Guard 3]
    Nate Thorn: [ATTACK (R)] Magrail Pistol (2D+3) [2d6+3 = 10]
    [HIT] [Average Success +2 dmg]
    Attack [10] -> [at Secruity Guard 3]
    Morning,

    I need more info, at the moment, you should roll attack and then damage against each target as there's no automation (yet) for grenade/blast weapons.

    Please explain more as to how you selected all of these that had the attacks rolled on them.

    Thanks,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  8. #488
    So for the Grenade one, through the combat tracker, I had the enemy roll the grenade attack. Then through the Combat Tracker, I had the enemy (Anas) Target everyone in the grenade blast radius. I then had her rolled damage. It rolled damage just once, and then rolled an attack against everyone else.

  9. #489
    GregRex's Avatar
    Join Date
    Jun 2018
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    504
    Mr. Wiggles can you provide a screenshot? I was not able to replicate it on my end.

    NPC Plasma Grenade VS 2 PCs.png

  10. #490
    Quote Originally Posted by GregRex View Post
    Mr. Wiggles can you provide a screenshot? I was not able to replicate it on my end.

    NPC Plasma Grenade VS 2 PCs.png
    Well this is annoying. I spent some time trying to replicate it, and no dice so far.

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