Thread: PFRPG Ammunition Manager
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January 28th, 2021, 09:58 #31My extensions for 3.5e and Pathfinder
Bug reports please here
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January 28th, 2021, 15:57 #32
- Join Date
- Apr 2020
- Posts
- 71
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January 28th, 2021, 18:10 #33
Proper handling of invisibility that actually restricts token vision and penalties is on my list of future extensions (if I get around to it). We'll see if it happens someday, it would be awesome!
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January 31st, 2021, 17:04 #34
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January 31st, 2021, 20:57 #35
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March 18th, 2021, 20:41 #36
- Join Date
- Mar 2016
- Location
- Bergen
- Posts
- 314
Any chance you can also add how much they miss by? Or at least if you miss with 10 or more.
If you trip or disarm bad stuff happens if you miss by 10 or more.
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March 18th, 2021, 22:44 #37
Great idea. There's probably some sort of absolute value math I can use.
Entered as issue [1]
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March 23rd, 2021, 18:52 #38
Possibility of this extension in CoreRPG/4E
Technically there is no ammo recovery rules that I could find. I got this response on the 4E discord "I think many DMs either allow you to recover mundane, or recover 50% of them but magic ammo is gone". I would use this extension for recovery :-)
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March 23rd, 2021, 18:53 #39
I added this in v1.10.
Great! I figured there wouldn't be since 4E did away with most inventory management/simulation things.
I will see if I can make it CoreRPG compatible (and if not will just try to make it also 4E compatible).Last edited by bmos; March 23rd, 2021 at 18:55.
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March 23rd, 2021, 20:03 #40
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