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January 10th, 2021, 00:19 #71
Guys - its not likely I will have time to look at this anytime soon. So many other things Im working on. If Milmoor wants to extend the 5E version and post here I will link it to to the front page.
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January 10th, 2021, 00:36 #72
Milmoor, when you want to code a bit, then look e.g. here: https://www.fantasygrounds.com/forum...tion-extension
Kevininrussia did something similar, a button in the sheet which can add a certain effect to the CT; you may be able to strip that part of the code and add it to the bardic inspiration button
(I just skimmed through the conversation; so, maybe I misunderstood what you want t do
)
My extensions for 3.5e and Pathfinder
Bug reports please here
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January 10th, 2021, 08:03 #73Patriarch
- Join Date
- May 2019
- Posts
- 339
Interesting, I'll take a look at it.
[Edit]
Minty23185Fresh has a found serious flaw in my plans. The DM would have to ask for every roll of a Hero Point should be spent. Bardic Inspiration is limited in duration, hero points aren't. It just won't be playable because of that. @all Thanks for taking a look into this.Last edited by Milmoor; January 10th, 2021 at 08:26.
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October 17th, 2021, 23:09 #74Templar
- Join Date
- Sep 2019
- Location
- NJ
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- 149
Will the Hero Points ext work with the Starfinder (SFRPG) Ruleset?
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October 18th, 2021, 06:30 #75
The code behind the Hero Points works with SF but I dont know if it fits graphically... give it a go.
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November 3rd, 2021, 22:18 #76Warrior-Priest
- Join Date
- Mar 2020
- Location
- San Diego, CA
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- 49
I've been using this extension for a while now and it's been well-received, but now it doesn't seem to load on my new PC server.
Is there any chance this extension will be added to the Forge so it can be selected in with that system? I seem to be having issues with older extensions not in the Forge. Thank you!
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November 4th, 2021, 12:52 #77
You will need to provide more info...
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November 4th, 2021, 17:48 #78Warrior-Priest
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- Mar 2020
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- San Diego, CA
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My bad, I crossed the streams there a bit - my only real question here is if this extension can/will be added to the Forge?
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July 14th, 2022, 20:04 #79Zealot
- Join Date
- Dec 2017
- Location
- Birthplace of Blackmoor
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- 73
In HeroPoints5e.ext (campaign/record_char.xml)
it looks like line 64
local rActor = ActorManager.getActor("pc", window.getDatabaseNode());
Needs to be changed to
local rActor = ActorManager.resolveActor(window.getDatabaseNode() );
due to the deprecation and apparently now removal of ActorManager.getActor
https://www.fantasygrounds.com/forum...uleset-Updates
Odd that this worked up to this weeks patch.
I applied this to the version I have and it is working correctly.
ScootLast edited by scoot138; July 14th, 2022 at 20:16.
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July 15th, 2022, 03:36 #80
Never knew the ext existed... that will be number 65 on our PF1e ext list. I second the request of putting it on forge
It does throw a small error that doesnt break anything
PF1e
Hero points.JPGLast edited by Morenu; July 16th, 2022 at 01:12.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.
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