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  1. #71
    damned's Avatar
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    Guys - its not likely I will have time to look at this anytime soon. So many other things Im working on. If Milmoor wants to extend the 5E version and post here I will link it to to the front page.

  2. #72
    Kelrugem's Avatar
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    Milmoor, when you want to code a bit, then look e.g. here: https://www.fantasygrounds.com/forum...tion-extension

    Kevininrussia did something similar, a button in the sheet which can add a certain effect to the CT; you may be able to strip that part of the code and add it to the bardic inspiration button

    (I just skimmed through the conversation; so, maybe I misunderstood what you want t do )

  3. #73
    Quote Originally Posted by Kelrugem View Post
    Milmoor, when you want to code a bit, then look e.g. here: https://www.fantasygrounds.com/forum...tion-extension

    Kevininrussia did something similar, a button in the sheet which can add a certain effect to the CT; you may be able to strip that part of the code and add it to the bardic inspiration button

    (I just skimmed through the conversation; so, maybe I misunderstood what you want t do )
    Interesting, I'll take a look at it.

    [Edit]
    Minty23185Fresh has a found serious flaw in my plans. The DM would have to ask for every roll of a Hero Point should be spent. Bardic Inspiration is limited in duration, hero points aren't. It just won't be playable because of that. @all Thanks for taking a look into this.
    Last edited by Milmoor; January 10th, 2021 at 08:26.

  4. #74
    Will the Hero Points ext work with the Starfinder (SFRPG) Ruleset?

  5. #75

  6. #76

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    I've been using this extension for a while now and it's been well-received, but now it doesn't seem to load on my new PC server.

    Is there any chance this extension will be added to the Forge so it can be selected in with that system? I seem to be having issues with older extensions not in the Forge. Thank you!

  7. #77

  8. #78

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    My bad, I crossed the streams there a bit - my only real question here is if this extension can/will be added to the Forge?

  9. #79

    Join Date
    Dec 2017
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    In HeroPoints5e.ext (campaign/record_char.xml)
    it looks like line 64
    local rActor = ActorManager.getActor("pc", window.getDatabaseNode());
    Needs to be changed to
    local rActor = ActorManager.resolveActor(window.getDatabaseNode() );

    due to the deprecation and apparently now removal of ActorManager.getActor
    https://www.fantasygrounds.com/forum...uleset-Updates

    Odd that this worked up to this weeks patch.

    I applied this to the version I have and it is working correctly.

    Scoot
    Last edited by scoot138; July 14th, 2022 at 20:16.

  10. #80
    Morenu's Avatar
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    Never knew the ext existed... that will be number 65 on our PF1e ext list. I second the request of putting it on forge

    It does throw a small error that doesnt break anything

    PF1e

    Hero points.JPG
    Last edited by Morenu; July 16th, 2022 at 01:12.
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

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