Fantasy Grounds Merchandise
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  1. #171

    Join Date
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    Quote Originally Posted by MrDDT View Post
    I meant to say "AS IF its coming from the center of the Pally"
    The way I see it is, if the person causing the aura is medium in they are a 5ft square. They project an aura around them that is 10ft in all directions, which is 2 squares around them.

    So you should be making a 25' square around a medium token, 30' around a large token, 35' around a huge token etc.
    If you do a circle, then it will cut off a lot of the squares that should be covered no? I see no way of getting around in this aura thing other than using squares and centering it on the creature. It hits all the right boxes like that.
    If you do a radius, it doesn't calculate the area correctly.
    Yes, that is correct. Rules wise most auras are "X feet away from (source)" which would be measured from the outside. In the case of the extension you have to add the size of the token to the aura itself.

  2. #172
    This works well for me in FGU. Thank you, Kent!

  3. #173
    I guess this isn't working entirely for me. I just realized that the player moves aren't adding/removing auras in FGU (as many people have stated in this thread - 18 pages, didn't read them all until today).

    I tried making a test campaign and only loading this extension.
    If the GM moves the token OR token locking is ON and the player move is confirmed by the GM -- then aura's add/remove as it's supposed to.

    I've hacked away at the script and I can't figure the issue out. This would make a lot of peoples lives greatly improved if a solution could be found. Anyone have any ideas?? I'm wondering if @soonerhef has tried having a player move into/out of an aura...

  4. #174
    I always have token locking on. I just tried with token locking off and it does not work, so you are not crazy. Token locking works for my group, so I did not think to try turning it off.

  5. #175
    I don't use token locking, and I've found it's easy enough, as the DM, to just move the paladin token before a baddie does something that could be affected by the aura. A quick 5'step and back seems to work, and it's far easier than applying an effect to all the members of the party one by one.

  6. #176
    I think its the removing that's the bigger issue... someone moves half way across the screen away from the aura generator (not every use case is Paladin)... it's not as simple as a 5ft adjustment. At that point it's just easier to manually remove the aura from the person but this happens a lot and commonly isn't caught immediately.

    It would just be really nice if it worked like it does in FGC.

  7. #177
    I'm working on updating for FGU to work properly without tokens locked, time is limited, especially around the holidays, and lately with work. It's definitely planned, but I don't have a good estimated time unfortunately.
    I'm always looking for ways to enhance the fantasy grounds experience, feel free to reach out to me with suggestions.
    For a list of all my extensions look here.

    The best way to contact me regarding any of my extensions is on Discord in the #kent-mccullough-stuff channel.

  8. #178
    MrDDT's Avatar
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    Nov 2018
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    Awesome thanks Kent

  9. #179
    I'm having the exact same problem and haven't been able to figure out a solution yet.

  10. #180
    Quote Originally Posted by Verdigris View Post
    Having issues getting this to work. Cut and paste Kent's statement doesn't seem to work, nor any attempt to enter it manually. It applies the effect (SAVE: 5) to the caster, but it does not have the aura effect for other tokens.

    Using FGU.
    I'm having the exact same issue. Unfortunately I haven't found a solution yet.

    Pls ignorw the previous reply I made. This is my first time using the forum and I had no idea what I was doing lol.

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