Thread: 5E - Aura Effects
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December 20th, 2020, 16:12 #171Production Coordinator SmiteWorks
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December 28th, 2020, 17:52 #172Devotee
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This works well for me in FGU. Thank you, Kent!
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December 28th, 2020, 19:39 #173
I guess this isn't working entirely for me. I just realized that the player moves aren't adding/removing auras in FGU (as many people have stated in this thread - 18 pages, didn't read them all until today).
I tried making a test campaign and only loading this extension.
If the GM moves the token OR token locking is ON and the player move is confirmed by the GM -- then aura's add/remove as it's supposed to.
I've hacked away at the script and I can't figure the issue out. This would make a lot of peoples lives greatly improved if a solution could be found. Anyone have any ideas?? I'm wondering if @soonerhef has tried having a player move into/out of an aura...
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December 28th, 2020, 23:44 #174Devotee
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I always have token locking on. I just tried with token locking off and it does not work, so you are not crazy
. Token locking works for my group, so I did not think to try turning it off.
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December 29th, 2020, 04:56 #175Crusader
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I don't use token locking, and I've found it's easy enough, as the DM, to just move the paladin token before a baddie does something that could be affected by the aura. A quick 5'step and back seems to work, and it's far easier than applying an effect to all the members of the party one by one.
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December 29th, 2020, 23:24 #176
I think its the removing that's the bigger issue... someone moves half way across the screen away from the aura generator (not every use case is Paladin)... it's not as simple as a 5ft adjustment. At that point it's just easier to manually remove the aura from the person but this happens a lot and commonly isn't caught immediately.
It would just be really nice if it worked like it does in FGC.
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January 2nd, 2021, 19:34 #177Templar
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I'm working on updating for FGU to work properly without tokens locked, time is limited, especially around the holidays, and lately with work. It's definitely planned, but I don't have a good estimated time unfortunately.
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January 2nd, 2021, 20:29 #178
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January 4th, 2021, 16:36 #179Adept
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I'm having the exact same problem and haven't been able to figure out a solution yet.
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January 4th, 2021, 16:39 #180Adept
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