STAR TREK 2d20
  1. #1

    Beginners Guide to Mods

    So I've bought a pre-made module. Comes with a .mod file, put that in the right folder, re-started FG...erm now?

    How do I drive it, from the story, encounters? Maps?

    Any guidance for a new to FG DM would be great please.

  2. #2
    Zacchaeus's Avatar
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    Start a new campaign. Click on Library then on modules and then on the load button next to the module nname.

    Depending on what's in the module you should see a list of things in the right hand side of the Library page. Click on those headings to see what's inside. you can also access everything from the buttons down the right hand side. I'd start with story - or if it has one - the reference manual.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    LordEntrails's Avatar
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    Also wouldn't hurt to check out YouTube or the free classes from www.fantasygroundscollege.net

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  4. #4
    Quote Originally Posted by LordEntrails View Post
    Also wouldn't hurt to check out YouTube or the free classes from www.fantasygroundscollege.net
    I did look at some of the basic setup videos, that cover combat and the like, but none actually seem to cover buying a mod and loading it. But the new college stuff looks good. Will have a look there now.

  5. #5

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