Thread: Beginners Guide to Mods
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December 14th, 2020, 18:34 #1
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- Mar 2020
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Beginners Guide to Mods
So I've bought a pre-made module. Comes with a .mod file, put that in the right folder, re-started FG...erm now?
How do I drive it, from the story, encounters? Maps?
Any guidance for a new to FG DM would be great please.
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December 14th, 2020, 19:11 #2
Start a new campaign. Click on Library then on modules and then on the load button next to the module nname.
Depending on what's in the module you should see a list of things in the right hand side of the Library page. Click on those headings to see what's inside. you can also access everything from the buttons down the right hand side. I'd start with story - or if it has one - the reference manual.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 14th, 2020, 19:19 #3
Also wouldn't hurt to check out YouTube or the free classes from www.fantasygroundscollege.net
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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December 15th, 2020, 07:46 #4
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- Mar 2020
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December 15th, 2020, 08:02 #5
https://fantasygroundsunity.atlassia...vating+Modules
The last paragraph kinda tells you where to manually install modules to.
also
https://fantasygroundsunity.atlassia...+File+Overview
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