DICE PACKS BUNDLE
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  1. #151
    Well good news peeps, I don't know if it was the modif made by @Kiqjaq or an actual update fgu, but yesterday the FROMAURA effects were applying and getting remove from our character in the CT while moving our token on the map even without the token locking or the DM actually moving our tokens! (:

  2. #152
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    This is so awesome.

  3. #153
    Quote Originally Posted by Eriwan View Post
    Well good news peeps, I don't know if it was the modif made by @Kiqjaq or an actual update fgu, but yesterday the FROMAURA effects were applying and getting remove from our character in the CT while moving our token on the map even without the token locking or the DM actually moving our tokens! (:
    Interestingly I am not see this behavior, meaning my behavior remains as I previously described (token locking needs to be on or the DM must move the token for the FROMAURA to apply or be removed). I'd be curious if you are using the version from @Kiqjaq or made some other modification.

  4. #154
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    Quote Originally Posted by Korav View Post
    Interestingly I am not see this behavior, meaning my behavior remains as I previously described (token locking needs to be on or the DM must move the token for the FROMAURA to apply or be removed). I'd be curious if you are using the version from @Kiqjaq or made some other modification.
    Using the version from Kiqjap, mine works with token locked or unlocked. Players move or DM moves.

  5. #155

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    Quote Originally Posted by MrDDT View Post
    Using the version from Kiqjap, mine works with token locked or unlocked. Players move or DM moves.
    This is most likely caused by the token moves only being reported on the DM side and the player side not having permission to alter the effects or see the token movement. It could be fixed by a message to the GM side requesting the info.

  6. #156
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    Quote Originally Posted by lokiare View Post
    This is most likely caused by the token moves only being reported on the DM side and the player side not having permission to alter the effects or see the token movement. It could be fixed by a message to the GM side requesting the info.
    I'm confused.

    Mine works just fine, if the players move it, if the DM moves it, if the tokens are locked, or not locked.

    Are you saying it shouldn't work like this?

  7. #157
    Having issues getting this to work. Cut and paste Kent's statement doesn't seem to work, nor any attempt to enter it manually. It applies the effect (SAVE: 5) to the caster, but it does not have the aura effect for other tokens.

    Using FGU.

  8. #158
    Quote Originally Posted by lokiare View Post
    This is most likely caused by the token moves only being reported on the DM side and the player side not having permission to alter the effects or see the token movement. It could be fixed by a message to the GM side requesting the info.
    Yeah, I haven't had a chance to update this. In FGC all tokens were owned by DM so no OOB messaging was required, now that players have ownership of their tokens for LoS and such OOB Messaging I expect will need to be added for it. Token locking makes the onMove happen by the DM since they approve it so they end up having it fire on their end. All that said, if it's working now for MrDDT sounds like some magic, and a nice happy coincidence perhaps.
    I'm always looking for ways to enhance the fantasy grounds experience, feel free to reach out to me with suggestions.
    For a list of all my extensions look here.

    The best way to contact me regarding any of my extensions is on Discord in the #kent-mccullough-stuff channel.

  9. #159
    I was playing with this, I using the updated version from the previous page (@Kiqjaq) in FGU. The auras are applying and removing effects as they should but they don't seem to actually do anything when on someone has the effect on them.

    REGEN: 1d10 or REGEN: 10 does nothing - people don't regen when their turn comes up
    RESIST: bludgeoning,slashing,piercing - people get hit with bludgeoning and they take full damage
    DMGO: 1d10 fire damages the entity generating the aura on but not any of the foes (as its set to AURA 5 foe). The FROMAURA: effect goes on the foes but only thing getting damaged is the friendly generating the aura, a foe turn comes up and nothing happens.

    So I'm applying the effect to the aura generating player or object correctly because its acting like an aura should be the results of that aura do not work on what they are applied to. Thoughts?

    EDIT: I got it working by changing the string for FROMAURA: to FROMAURA;
    Last edited by DM_BK; December 11th, 2020 at 03:36.

  10. #160

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    Quote Originally Posted by DM_BK View Post
    I was playing with this, I using the updated version from the previous page (@Kiqjaq) in FGU. The auras are applying and removing effects as they should but they don't seem to actually do anything when on someone has the effect on them.

    REGEN: 1d10 or REGEN: 10 does nothing - people don't regen when their turn comes up
    RESIST: bludgeoning,slashing,piercing - people get hit with bludgeoning and they take full damage
    DMGO: 1d10 fire damages the entity generating the aura on but not any of the foes (as its set to AURA 5 foe). The FROMAURA: effect goes on the foes but only thing getting damaged is the friendly generating the aura, a foe turn comes up and nothing happens.

    So I'm applying the effect to the aura generating player or object correctly because its acting like an aura should be the results of that aura do not work on what they are applied to. Thoughts?

    EDIT: I got it working by changing the string for FROMAURA: to FROMAURA;
    Also spaces between the colon and the effect can cause things to not work sometimes.

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