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November 24th, 2020, 12:05 #1
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[ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
Hello.
v4.0.1, steps to reproduce:
As GM:
- Created new Pathfinder 2 campaign.
As PC (likely irrelevant):
- Connected via localhost.
- Created nee char, only changed name, nothing else.
As GM:
- Unload all preloaded modules (likely 5).
- Closed Data Module Activation window.
- Checked assets window.
- Opened Data Module Activation window.
- Changed size of Data Module Activation window:
Console log popped up displaying 5x "[ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object."
- Tried to load FG Battle Maps module:
1x "[ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object."
- Unload FG Battle Maps module.
- Load FG Battle Maps module: succeeded without error.Last edited by Weissrolf; November 24th, 2020 at 12:13.
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November 24th, 2020, 12:07 #2
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Here is the console log concerning this error. Notable oddity:
- The lines containing the error use my local date/time format, while all other lines use English formats.
- The last error line listed as happening at the same second as the first 5, despite me being quite sure that the last error happened when I first tried to load the FG Battle Maps module for the first time.
[11/24/2020 12:43:25 PM] Starting private server mode. [(192.168.255.1:1802) (fe80::684c:bc02:c0be:75a2:1802)]
[11/24/2020 12:43:25 PM] Game server started. [192.168.101.22:1802]
[11/24/2020 12:43:25 PM] Launcher scene exiting.
[11/24/2020 12:43:25 PM] Tabletop scene starting.
[11/24/2020 12:43:25 PM] NETWORK STATUS: [Server] [Connected]
[Server Type - LAN]
[11/24/2020 12:43:31 PM] MEASURE: RULESETS LOAD - 6.1365046 - PFRPG2
[11/24/2020 12:43:31 PM] MEASURE: EXTENSIONS LOAD - 0 - 0
[11/24/2020 12:43:32 PM] MEASURE: MODULE LIST BUILD - 1.1401905 - 30
[11/24/2020 12:43:32 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0339943
[11/24/2020 12:43:32 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0020072
[11/24/2020 12:43:32 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0390023
[11/24/2020 12:43:32 PM] MEASURE: ASSET LIST BUILD - 0.0750038
[11/24/2020 12:43:33 PM] MEASURE: LOAD - PART 1 - 8.4437843
[11/24/2020 12:43:33 PM] Loaded FreeType library version 2.10.2
[11/24/2020 12:43:35 PM] RULESET: Pathfinder RPG Second Edition ruleset v3.3.11 (PF2 release 17e) for Fantasy Grounds
Copyright 2020 Smiteworks USA, LLC
[11/24/2020 12:43:35 PM] RULESET: Core RPG ruleset v3.3.12A for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[11/24/2020 12:43:35 PM] MEASURE: LOAD - PART 2 - 1.3811201
[11/24/2020 12:44:05 PM] Attempting direct connection to server. [localhost:1802]
[11/24/2020 12:44:05 PM] Client connected. Waiting for authorization. [1]
[11/24/2020 12:44:05 PM] Attempting authorization. [Weissrolf - DIRECT]
[11/24/2020 12:44:05 PM] 'Weissrolf' connected
[11/24/2020 12:44:05 PM] Client connected to host as 'Weissrolf'
[11/24/2020 12:44:21 PM] Client ruleset download complete
[11/24/2020 12:44:22 PM] Launcher scene exiting.
[11/24/2020 12:44:23 PM] Tabletop scene starting.
[11/24/2020 12:44:23 PM] NETWORK STATUS: [Client] [Connected]
[Client Type - DIRECT]
[11/24/2020 12:44:29 PM] MEASURE: RULESETS LOAD - 6.1521632 - PFRPG2
[11/24/2020 12:44:29 PM] MEASURE: EXTENSIONS LOAD - 0 - 0
[11/24/2020 12:44:30 PM] MEASURE: MODULE LIST BUILD - 1.2315367 - 30
[11/24/2020 12:44:30 PM] MEASURE: REFRESH IMAGE ASSETS - 0
[11/24/2020 12:44:30 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0020048
[11/24/2020 12:44:30 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0300018
[11/24/2020 12:44:30 PM] MEASURE: ASSET LIST BUILD - 0.0320066
[11/24/2020 12:44:31 PM] MEASURE: LOAD - PART 1 - 8.315771
[11/24/2020 12:44:31 PM] Loaded FreeType library version 2.10.2
[11/24/2020 12:44:32 PM] RULESET: Pathfinder RPG Second Edition ruleset v3.3.11 (PF2 release 17e) for Fantasy Grounds
Copyright 2020 Smiteworks USA, LLC
[11/24/2020 12:44:32 PM] RULESET: Core RPG ruleset v3.3.12A for Fantasy Grounds
Copyright 2019 Smiteworks USA, LLC
[11/24/2020 12:44:32 PM] MEASURE: LOAD - PART 2 - 1.3073507
[11/24/2020 12:47:20 PM] [WARNING] Frame charsheet contains out-of-range values in BottomLeft.
[11/24/2020 12:47:20 PM] [WARNING] Frame charsheet contains out-of-range values in Bottom.
[11/24/2020 12:47:20 PM] [WARNING] Frame charsheet contains out-of-range values in BottomRight.
[11/24/2020 12:47:20 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[11/24/2020 12:48:35 PM] Campaign saved.
[24.11.2020 12:49:37] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[24.11.2020 12:49:37] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[24.11.2020 12:49:37] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[24.11.2020 12:49:37] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[24.11.2020 12:49:37] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[24.11.2020 12:49:37] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[11/24/2020 12:50:19 PM] MEASURE: MODULE LOAD - 0.0659974 - FG Battle Maps
[11/24/2020 12:50:23 PM] MEASURE: MODULE LOAD - 0.0952392 - FG Battle Maps
[11/24/2020 12:50:26 PM] MEASURE: MODULE LOAD - 0.0600157 - FG Battle Maps
[11/24/2020 12:50:28 PM] MEASURE: MODULE LOAD - 0.0239999 - CalendarsLast edited by Weissrolf; November 24th, 2020 at 12:09.
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November 24th, 2020, 12:13 #3
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Same error just popped up 6 times in a row when I moved the CT window as a GM after adding the PC to the CT and then adding a portrait/token to the PC sheet.
[11/24/2020 1:10:49 PM] MEASURE: MODULE LOAD - 0.0730057 - FG Battle Maps
[11/24/2020 1:11:36 PM] NETWORK SEND FILE: campaign/portraits/id-00001 (3261)
[11/24/2020 1:11:36 PM] NETWORK RECV FILE: campaign/portraits/id-00001 (3261)
[24.11.2020 13:12:12] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[24.11.2020 13:12:12] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[24.11.2020 13:12:12] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[24.11.2020 13:12:12] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[24.11.2020 13:12:12] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
[24.11.2020 13:12:12] [ERROR] Object (DATABASENODE) deleted without cleaning up attached Lua object.
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November 24th, 2020, 16:04 #4
I think Moon Wizard added that error for his own internal purposes. It can be ignored.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 24th, 2020, 16:22 #5
Supreme Deity
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Thanks for posting. I've been trying to track down any remaining items like this.
When posting steps to recreate, please document all steps and starting from the same starting point. For example, there are no modules auto-loaded when creating a new PFRPG2 campaign; so not sure why those steps are listed, unless it wasn't a new campaign or you took additional steps in the Setup dialog to load the core modules. Also, starting from a new campaign is great; but make sure to always start a new campaign if those are part of your steps to recreate.
I followed these steps exactly to attempt to follow your steps above, but did not get an error:
* Start first FGU instance (GM client)
* Create brand new PFRPG2 campaign in LAN mode (with no extensions)
* Once loaded, close Campaign Setup window (without pressing any other buttons)
* Start second FGU instance (player client)
* Connect via localhost to GM client
* Close Campaign Setup window (window pressing any other buttons)
* Click New Character button in Character Selection window
* Change new character name to "Testor"
* Switch to GM client
* Press Library sidebar button
* Press Modules button in Library window
* Verify no modules are currently loaded in Data Module Activation window (by toggling All/Loaded button)
* Close Data Module Activation window
* Close Library window
* Press Assets sidebar button
* Press Library sidebar button
* Press Modules button in Library window
* Resize Data Module Activation window
* Enter "FG Battle" into search box of Data Module Activation window, and press Enter.
* Click Load button on FG Battle Maps module entry
* Click Unload button on FG Battle Maps module entry
* Click Load button on FG Battle Maps module entry
Given that I couldn't recreate, my guess is that there were either additional/different steps that you took that caused the error; or there were modifications to the ruleset (either directly on disk or via extensions).
Regards,
JPG
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November 24th, 2020, 17:10 #6
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November 24th, 2020, 17:12 #7
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November 24th, 2020, 17:19 #8
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Seems like I mixed up the "modules unloading" thing. Instead of having to unload modules I had to unshare them. Sorry for the confusion. Here is a screenshot of which modules are automatically shared when I create a new PF2 campaign (no idea why).
I also closed the campaign setup window and deleted the checkmark on "Always load" before doing anything else. Since I did not plan on getting the error, but was setting up reproduction of another error I wasn't ready to write down all steps.Last edited by Weissrolf; November 24th, 2020 at 17:21.
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November 24th, 2020, 17:37 #9
Modules that are player facing are automatically marked to allow sharing. What you see if marked to allowed to be shared, they are not actually shared. Any marked to allow sharing are available for a player to activate.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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November 24th, 2020, 17:40 #10
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Yes, I know that players have to load these first. I did not know about the "player facing" flag/rule, but speculated it could be something like that. For bug testing I wanted all off, and for games I also want some of them off, because I might buy modules that I don't want players to use (yet).
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