DICE PACKS BUNDLE
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  1. #1031

    Updated Libraries

    Edge of The Empire Libraries
    • Renamed Explosive and Ordinance to Explosives and Ordinance.
    • Add Force Sensitive Exile.
    • Removed Assasin Droid duplicate in Items.
    • Add/fixed more missing page numbers
    • Removed "(One gunner in BTL-S3)" on Ship's Compliment for the BTL-A4
    • Add missing "Twin Light Laser Cannons" to the Lambda Shuttle
    • Added Jetpack as a vehicle.
    • Added Captive Rancor creature vehicle stats per Stay on Target rules.

    Age of Rebellion Libraries
    • Added Age of Rebellion Core Rulebook Libraries
    • Added Dewback creature from Stay on Target so it could be refrenced for Sandtrooper.


    Also I added the thumbnails for any wanting to use them per the instructions I gave in the recent video on adding your own descriptions.
    Last edited by sevrick; November 18th, 2020 at 23:36.

  2. #1032
    Sevrick,

    Should these two libraries be consider complete? I want to start adding descriptions, but I can hold off if you are still making additions or enhancements. Thank you for all the hard work!

  3. #1033
    Quote Originally Posted by Lobosolo View Post
    Sevrick,

    Should these two libraries be consider complete? I want to start adding descriptions, but I can hold off if you are still making additions or enhancements. Thank you for all the hard work!
    I plan on Added 3 main modules: Edge of the Empire, Age of Rebellion, Force and Destiny.
    I will add the Splatbooks (https://en.wikipedia.org/wiki/Splatbook) to their corresponding Line.
    I will add Adventure modules separate.
    The universal splatbooks will have their own module. Except for the Clone Wars book I want to consolidate the 2 books into 1 module.

    Sooo long story short. They will be updated constantly.

    If you want to add your own description you can watch this video then if something changes you can reference the change-log I will add with each upload.
    https://www.youtube.com/watch?v=A-zg6cjlfMw
    Last edited by sevrick; November 19th, 2020 at 01:36.

  4. #1034
    Oh ok. So if I export the descriptions on everything in there now, just keep the Template campaign and then make updates as you do and then export the complete template each time? I guess I was concerned about exporting the template (with descriptions) and then trying to keep track of what I described before and what I hadn't.

  5. #1035
    Guys, I think I have a way to develop a small utility that will help with updating descriptions.

    I am thinking of a program that can extract descriptions you create from a module, and update another module.

    So let me update the ruleset in the next days, and I can come up with a utility that will help us with that.

    I am thinking that it could be something like this:

    The utility would be able to extract all descriptions from a module, into a csv file.
    When you get a new version of a module with no desc, you could use that file with the same utility, telling it to update that module with your csv file containing the descriptions


    It is not hard to do, I can make it

  6. #1036
    Quote Originally Posted by johniba View Post
    Guys, I think I have a way to develop a small utility that will help with updating descriptions.

    I am thinking of a program that can extract descriptions you create from a module, and update another module.

    So let me update the ruleset in the next days, and I can come up with a utility that will help us with that.

    I am thinking that it could be something like this:

    The utility would be able to extract all descriptions from a module, into a csv file.
    When you get a new version of a module with no desc, you could use that file with the same utility, telling it to update that module with your csv file containing the descriptions


    It is not hard to do, I can make it
    That sound awesome and I wouldn't have to have 2 Campaigns for each module. 1 for uploading and one with descriptions.

  7. #1037
    Actually better than creating an external program...
    I can create inside the ruleset, a way to export descriptions to an xml file, and later, import it.
    That way, it will be easy for people to reimport their created descriptions.

    Talking about libraries, I saw your video sevrick, but I was thinking, it would be easier if you provided the "campaign" with no desc, instead of the person having to create one, and copying records into it?
    If that is not too much extra work, i mean.
    That way, someone who wants to work on the descriptions could just download those, open as a campaign, edit the descrpitions, export (using the function i will create), and everytime they get a new version, they could simply open the new campaign version, reimport the descriptions, and export the campaign into a module

    We can talk more about this, if you want

    I think the function to export and import is not difficult for me to create

  8. #1038
    Quote Originally Posted by johniba View Post
    Actually better than creating an external program...
    I can create inside the ruleset, a way to export descriptions to an xml file, and later, import it.
    That way, it will be easy for people to reimport their created descriptions.

    Talking about libraries, I saw your video sevrick, but I was thinking, it would be easier if you provided the "campaign" with no desc, instead of the person having to create one, and copying records into it?
    If that is not too much extra work, i mean.
    That way, someone who wants to work on the descriptions could just download those, open as a campaign, edit the descrpitions, export (using the function i will create), and everytime they get a new version, they could simply open the new campaign version, reimport the descriptions, and export the campaign into a module

    We can talk more about this, if you want

    I think the function to export and import is not difficult for me to create
    I am not sure I understand what you are saying. Do you mean the name of the groups such as "Edge of the Empire (No Description)" should be changed to just "Edge of the Empire".
    If so yeah that is fine. The only reason I did that was so I could tell at a glance which records did and didn't have descriptions.

  9. #1039
    Johniba, I'm loving the ruleset for my Edge of the Empire game in currently running. I have a question about an extension and possibly if you have any plans to implement this feature.

    The extension allowed you, in the dice pool part of the interface, to click and add automatic symbols, the success/fails and advantage/threat. It's meant for talents or equipment that auto gave these results.
    Sessions Running
    All currently on hold with the world going crazy. Doing random one shots.

    Youtube Channel
    https://www.youtube.com/channel/UCy8...upGKeqfxKaw1hQ


  10. #1040
    Quote Originally Posted by Hurske View Post
    Johniba, I'm loving the ruleset for my Edge of the Empire game in currently running. I have a question about an extension and possibly if you have any plans to implement this feature.

    The extension allowed you, in the dice pool part of the interface, to click and add automatic symbols, the success/fails and advantage/threat. It's meant for talents or equipment that auto gave these results.
    Hi,

    Yes that is intended, I will add that feature soon

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