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  1. #911
    Quote Originally Posted by Saeval View Post
    This all looks amazing and I'm super excited to test this. Our group has decided to run a Star Wars game soon so I'm going over all the details. Some suggestions I would like to put forward for quality of life improvements and such.

    - The skill list is pretty big and I love the pips so is it possible to add a tab on the character sheet just for skills to reduce scrolling needed?
    - If so then we can use the extra space on the main page to have a dedicated area to fill in Duty, Obligation, or Morality and a place to track the score (and ranks above 100 for Duty). Any specializations we have or extras we purchased, as well as some other important campaign info like that might be used like party characters names or something.
    - The notes section would be nice if we had some lines specifically to organize certain things every character would need like description (height, weight, so on) and a short summary of our motivations and/or obligations just so it's not a wall of text on the notes tab and easier to organize.

    It's nice as a GM having a standard format character sheet to find the information for a character you're looking for or even explaining to newer players where to put some important information. Down the line we might even be able to get some of those parts of the character sheet linked to a tab on the Party sheet to easily reference Duty scores and Obligation scores for everyone so the GM can easily make the chart and roll for activation at the beginning of each session.

    You guys have done amazing work on these rulesets and I want to help any way I can with feedback and ideas, keep up the great work guys,

    Hi Saeval,

    Those are all great suggestions, I will write them down and see what I can do

    EDIT: Actually I was about to work on adding duty, obligation, morality already, but i was going to put those in another different tab.
    I used to have a skills tab, but removed. Now after your message, I see it will surely be a lot better to add that... and put duty, obligation, etca on the first tab

    I will work on your suggestions today, so soon it will be available
    Last edited by johniba; November 2nd, 2020 at 14:24.

  2. #912
    Hey where can I get the modules for Star Wars?

  3. #913

    Join Date
    Jul 2010
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    Vendsyssel (Denmark)
    Posts
    881
    By the way. I discovered that when I copied text from my old ruleset module to the new one I am working on, it remembered all those special dice and other symbols. I was afraid had to replace them all. That is sooooo great!

    Since you're moving the skills to a tab of its own, which may be a very smart idea, will you then make room for Chareer Specializations on the front page then? Remember, that in Star Wars, you have have more of those, unlike the base Career itself. Very eager to hear how career specializations will be handled!

  4. #914
    Quote Originally Posted by Vhett View Post
    Hey where can I get the modules for Star Wars?
    I am working on them right now. I will add them to the cloud as soon as I get the vehicles in. Shouldn't be long. I plan on releasing the Core Rulebooks 1st, then alternate supplements from each core line.
    Last edited by sevrick; November 2nd, 2020 at 18:57.

  5. #915
    Quote Originally Posted by sevrick View Post
    I am working on them right now. I will add them to the cloud as soon as I get the vehicles in. Shouldn't be long. I plan on releasing the Core Rulebooks 1st, then alternate supplements from each core line.
    Thanks! Will most definetly use it then!

  6. #916
    Quote Originally Posted by viresanimi View Post
    By the way. I discovered that when I copied text from my old ruleset module to the new one I am working on, it remembered all those special dice and other symbols. I was afraid had to replace them all. That is sooooo great!

    Since you're moving the skills to a tab of its own, which may be a very smart idea, will you then make room for Chareer Specializations on the front page then? Remember, that in Star Wars, you have have more of those, unlike the base Career itself. Very eager to hear how career specializations will be handled!

    Oh yes for sure, next step is adding those missing info from Star Wars, like specializations, force rate, obligation etca..

    Later on, I will revamp the talents and specializations, adding threes (I have some fantastic ideas!)

  7. #917
    Quote Originally Posted by sevrick View Post
    I am working on them right now. I will add them to the cloud as soon as I get the vehicles in. Shouldn't be long. I plan on releasing the Core Rulebooks 1st, then alternate supplements from each core line.
    Hey Sevrick! Good timing... you can download the new version (Please download both Genesys.pak and StarWarsFFG.pak

    I have added the missing vehicles fields, and also made a way to mark defense slots as disabled (notice the small checkboxes)

  8. #918
    NEW RELEASE!!!!
    Fixes for both Genesys and Star Wars:

    Please download BOTH rulesets (Genesys.pak and StarWarsFFG.pak


    FIXES:
    1 - GENESYS/STAR WARS: Small fixes to PC/NPC active vehicle (some fields were being linked to the incorrect database node, no big deal, but I wanted to keep things organized)

    - STAR WARS:
    1 - Vehicle sheet:
    - Added missing fields, and also reorganized them to be displayed in the same order as in the books.
    - Defense Slots: you can now Disable some defense slots, for those vehicles that do not have all four. To do so, it is very simple: just check/uncheck the small checkbox beside the respective slot...

    2- Skills when populated to PC and NPC Sheets did not have proper category. Fixed now.
    Unfortunatelly in order to fix this in existing PCs/NPCs, the easiest way is to delete all skills from the sheet, and restart FG.
    It will recreate all skills with correct classification
    Another option is to edit the skills, and add the categories in each one by hand...
    You could also keep as is, as it does not affect gameplay, only visually in the character/npc skill list

    sw spaceship new fields.PNG
    sw skills fixed.png

    Download both rulesets from the link below:
    https://drive.google.com/drive/folde...R-?usp=sharing
    Last edited by johniba; November 2nd, 2020 at 22:30.

  9. #919
    Hey Sevrick

    Today I noticed an issue in the Star Wars ruleset, that made all skills in the sheet to not have proper Categories

    Did you already create npcs in your module?
    If yes, send me a copy and I will find out a way to fix the file... Sorry about it
    The other way would be to delete all skills from all existing npcs/pcs, close and reopen FG... it will rebuild the skills... but I hope you dont need to do this....

  10. #920
    Quote Originally Posted by viresanimi View Post
    Great update!

    This is all for Star Wars:

    I got a question regarding careers and career specializations before I go nuts and convert my module from the old ruleset to this fantastic new one. I can of course find a way to write the career specializations in - would probably simply make it a special ability since that is a copy on the character which the career isn't (which I still think is an issue, but that is just me). However, if there are plans to make something for the career specializations, specifically the talent tree's, I would really like to know. I would hate to spend a few days typing it in, if there is something awesome in the pipeline.

    I can't remember if I suggested this before: Why not have the various roll initiative buttons placed next to the "Next actor" button, on the combat tracker. Seems like that could be more convenient. By the way... do they work, or am I doing something wrong and I need to look deeper into it?

    Regarding the skill list, it is great to see, that there is able room to go nuts with skill levels, if the game master feels the need for that. Personally I find the list to be a bit of a pain, since it is frankly very long. I find that I spend a lot of time scrolling, searching for skills.
    I would just go for numbers instead of pips. The characteristics are in numbers, so... And the horizontal space saved could really be used for a second column. That would save a lot of time searching for skills.

    Just my take on it.

    Anyways. I'll go work on my own module now. Seems like this puppy is ready for some serious gaming, and thank you for that!


    Vires Animi


    P.S.: A suggestion for Genesys: Under the Talents banner, why not have 5 number fields, one for each tier of talent. So whenever you add a talent to a tier, you can just adjust the number. That way it is easy to keep track of how many talents you have bought for each tier.
    Hey viresamiri, sorry forgot to reply earlier...

    1) Career / specializations: definitelly do not start anything big right now.
    If you need to input data, I would say just add some temporary info so it can be useful playing..
    I will now rework the skills tab, and start adding missing Star Wars features.

    I will soon start working on the talent and spec trees! They will have their own databases, and I want to make the experience nice, with actual trees

    2) Initiative buttons: I will definitelly do that, and I did not forget about it. I actually have it listed in my todo list, on github

    3) When I update the skills tab, I believe it will be a LOT better. Here is a quick spoiler:
    I will actually go back to having a small number box to add the skill rank, and I will also list the preview dice of what you will roll (like you see in some community created character sheets
    This will solve the problem of the large list, and also it will be much better in the eyes....

    I will also try to see if I can again show skills separate by categories, in different columns

    4) Talents... I will actually rework how we see that. I really want to improve the experience, maybe make the characters see the Talent Tree, and create / drag and drop talents there... and then the talent list in the character sheet would show them in a simple way, similar to what we have now....
    I will start working on this soon



    The more I work with these rulesets, the more i learn...
    The vehicle feature is still missing small things (i want the vehicle to list under the actors in the combat tracker, and maybe a way to choose wheter you see the character, or the vehicle token in the map), but the things i did in the code I am actually very proud to have managed.
    I am very excited to work on the talent and spec trees
    Last edited by johniba; November 2nd, 2020 at 22:47.

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