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  1. #891
    Quote Originally Posted by johniba View Post
    For sure, once I have spare time i would love to work on one, but I am not that good with creating beautiful interfaces.
    There is already one Star Wars theme, created by SrB, and available in the google drive repository, and if someone else would like to create more, it is just a matter of jumping in.

    Attachment 40590
    Hey Johniba, is this picture current for the theme you have in the Drive? I could have sworn I updated those sidebar buttons...
    Games Running:
    WePF Shattered Star (Pathfinder 1e)
    Savage Sci-Fi Sundays (SWADE Seven Worlds)

  2. #892
    Edit, internet freaked out and double posted.
    Last edited by srbongo; October 31st, 2020 at 15:16. Reason: internett......
    Games Running:
    WePF Shattered Star (Pathfinder 1e)
    Savage Sci-Fi Sundays (SWADE Seven Worlds)

  3. #893
    Quote Originally Posted by srbongo View Post
    Hey Johniba, is this picture current for the theme you have in the Drive? I could have sworn I updated those sidebar buttons...
    Yeah it is the latest one I have there

  4. #894
    Quote Originally Posted by LordEntrails View Post
    Rulesets define not only the rules and functions etc, but also the character sheets etc. (everything but data, which is stored in modules usually). Extensions extend and change the ruleset code. One of the things that is commonly done with extensions is to change the theme (look and feel) and the character sheet.

    So what you will do to change the character sheet is to create an extension, and then set FG to load that extension when you load your campaign using this ruleset. There are several tutorials for creating extensions, on this forums, YouTube, and www.fg-con.com as well as some examples of changing character sheets for various rulesets. You'll probably want to start your own thread in the Workshop for discussing and getting help if you decide to create an extension to do this.
    Auuugh! I bought Fantasy Grounds to reduce my GM workload!!!

  5. #895

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    Auuugh! I bought Fantasy Grounds to reduce my GM workload!!!
    It will. Massively.

  6. #896
    Quote Originally Posted by mossfoot View Post
    Auuugh! I bought Fantasy Grounds to reduce my GM workload!!!
    With these rulesets and the databases Sevrick and other people share eventually, it will DRASTICALLY reduce workload, specially creating adventures.

    And in all fairness, changing the theme of the ruleset is just a cosmetic thing, and not all that necessary to enjoy the game

  7. #897
    LordEntrails's Avatar
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    Quote Originally Posted by mossfoot View Post
    Auuugh! I bought Fantasy Grounds to reduce my GM workload!!!
    As others have said, it will. You can easily run ANY RPG just using the CoreRPG and it will help you run games at at least the same level of effort for running table top. But, it won't have a game specific theme or automation. The character sheet won't be "pretty" but it can be customized to have all the fields and dies rolls you want (again, it won't look like your game's official character sheet), but it works just fine.

    If you want more than that, the MoreCore community extension has a more flexible character sheet, lots more rolls, and some automation. Then you have custom community rulesets like this one, that have the potential to have a look totally custom to the game being played and can support all sorts of automation.

    In summary, look at function and capability, not appearances. Though customizing appearances can totally be done with FG (and even fairly easy, see https://fantasygrounds.com/forums/sh...antasy-Grounds) its not where the program excels.

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  8. #898
    Quote Originally Posted by johniba View Post
    With these rulesets and the databases Sevrick and other people share eventually, it will DRASTICALLY reduce workload, specially creating adventures.

    And in all fairness, changing the theme of the ruleset is just a cosmetic thing, and not all that necessary to enjoy the game
    Oh, I know, I'm just being a whiny bitch (by reducing workload, I was referring to the idea of making extensions when I'm wishing that people had already done that for me )

    But even with the no-longer-supported Edge of the Empire ruleset, I've been finding it a great help in GMing. Basically everything beyond what I'm currently getting is gravy... delicious delicious gravy.
    Last edited by mossfoot; November 1st, 2020 at 22:19.

  9. #899
    NEW RELEASE!
    Updated rulesets: Genesys and Star Wars - Compatible with Fantasy Grounds Classic and Unity

    (Dont forget to download both, even if you are using only Star Wars)


    Everything below applies to both rulesets: Genesys and Star Wars
    Whenever something is specific to one, I will highlight that...


    NEW FEATURES:

    1) Vehicle Combat!

    - Add one of more vehicles to the PC/NPC sheet
    - Under inventory, locate the vehicle on the list, and click the "Enter Vehicle" button
    This will activate the vehicle, and now you can see the vehicle sheet in the new vehicle tab
    Please read "Limitations" below, for a few extra info...

    Also, from the Vehicle tab in the PC/NPC sheet:
    - You can roll for Vehicle control skill (it will automatically add Boost or Setback dice, according to Handling from the vehicle)
    - Combat rolls from each vehicle weapon
    - You can edit current Hull Trauma, and current System Strain
    - Drag and drop Critical vehicle rolls
    - You can Exit the vehicle, clicking the small "x" icon, on the left of the big blue "Vehicle" label...

    2) Actions tab, extra feature!
    - Create a new Action (click the start editing button at the bottom, then "Add Power"
    - Give it a name, group, and (optional) a summary
    - Right click it, and click "Add Action"
    Previously only one option existed: "Add Skill Roll"
    Now you can also have another one "Add Effect"
    This new action is useful for adding an effect to a target, or yourself, and that Effect will show up in the combat tracker.
    For now, Effects do nothing but it is still useful for tracking effects and their duration, during combat.


    3) STAR WARS Ruleset: Vehicles now have Attachments....
    4) STAR WARS Attachments:
    Renamed database from "Item Attachments" to simply "Attachments"
    Modified fields in the item attachment record, from:
    Modifiers
    to:
    Base Modifiers
    Modification Options


    5) PC and NPC Skills:
    - Please notice that now in order to edit skills in the PC/NPC sheet, you need to click the Edit button.
    This will help with accidental clicks in the skills, adding or removing skill ranks
    Also, raised maximum skill rank from 5 to 10....
    Although the rules limit players to a maximum of 5, I have released this value up to 10 for GMs that want to house rule, or in situations where a special npc would have a higher rank in a skill

    FIXES:
    - Rolled dice results are prettier in the chat window. It now displays the character Icon, and also has a nicer frame around.
    - PC/NPC no longer need to "equip" a weapon from the inventory, for it to show up in the combat tab.
    - Several other small fixes (sorry cant remember them now)


    Limitations:
    These will be fixed soon....

    1)
    Cannot drag damage (damage results from chat window, for example "[Damage: 7]" into the vehicles.
    Dragging damage this way will apply it to the character, instead
    I will do something about this later...

    2) In the PC/NPC tab for Vehicle, you can edit directly "Hull Trauma Current", and "System Strain Current", but you CANNOT edit, delete the lists (Weapons, Attachments, Critical Damage)
    To do so, locate the Vehicle under Inventory, open the Vehicle link, and edit from there.
    Again, I will work on this later.

    3) PCs cannot yet share their vehicles, but the foundation in the code is ready! I will be updating this in a few days...
    I will soon allow multicrew for players, and also Party Vehicles, which are always available to all players...

    4) I still need to update the combat tracker to show up a line under the PC/NPC with stats on their current vehicle... this will come soon...




    Download both rulesets from the link:
    https://drive.google.com/drive/folde...R-?usp=sharing
    Last edited by johniba; November 1st, 2020 at 22:45.

  10. #900
    Quote Originally Posted by johniba View Post
    NEW RELEASE!
    Updated rulesets: Genesys and Star Wars - Compatible with Fantasy Grounds Classic and Unity

    (Dont forget to download both, even if you are using only Star Wars)


    Everything below applies to both rulesets: Genesys and Star Wars
    Whenever something is specific to one, I will highlight that...


    NEW FEATURES:

    1) Vehicle Combat!

    - Add one of more vehicles to the PC/NPC sheet
    - Under inventory, locate the vehicle on the list, and click the "Enter Vehicle" button
    This will activate the vehicle, and now you can see the vehicle sheet in the new vehicle tab
    Please read "Limitations" below, for a few extra info...

    Also, from the Vehicle tab in the PC/NPC sheet:
    - You can roll for Vehicle control skill (it will automatically add Boost or Setback dice, according to Handling from the vehicle)
    - Combat rolls from each vehicle weapon
    - You can edit current Hull Trauma, and current System Strain
    - Drag and drop Critical vehicle rolls
    - You can Exit the vehicle, clicking the small "x" icon, on the left of the big blue "Vehicle" label...

    2) Actions tab, extra feature!
    - Create a new Action (click the start editing button at the bottom, then "Add Power"
    - Give it a name, group, and (optional) a summary
    - Right click it, and click "Add Action"
    Previously only one option existed: "Add Skill Roll"
    Now you can also have another one "Add Effect"
    This new action is useful for adding an effect to a target, or yourself, and that Effect will show up in the combat tracker.
    For now, Effects do nothing but it is still useful for tracking effects and their duration, during combat.


    3) STAR WARS Ruleset: Vehicles now have Attachments....
    4) STAR WARS Attachments:
    Renamed database from "Item Attachments" to simply "Attachments"
    Modified fields in the item attachment record, from:
    Modifiers
    to:
    Base Modifiers
    Modification Options


    5) PC and NPC Skills:
    - Please notice that now in order to edit skills in the PC/NPC sheet, you need to click the Edit button.
    This will help with accidental clicks in the skills, adding or removing skill ranks
    Also, raised maximum skill rank from 5 to 10....
    Although the rules limit players to a maximum of 5, I have released this value up to 10 for GMs that want to house rule, or in situations where a special npc would have a higher rank in a skill

    FIXES:
    - Rolled dice results are prettier in the chat window. It now displays the character Icon, and also has a nicer frame around.
    - PC/NPC no longer need to "equip" a weapon from the inventory, for it to show up in the combat tab.
    - Several other small fixes (sorry cant remember them now)


    Limitations:
    These will be fixed soon....

    1)
    Cannot drag damage (damage results from chat window, for example "[Damage: 7]" into the vehicles.
    Dragging damage this way will apply it to the character, instead
    I will do something about this later...

    2) In the PC/NPC tab for Vehicle, you can edit directly "Hull Trauma Current", and "System Strain Current", but you CANNOT edit, delete the lists (Weapons, Attachments, Critical Damage)
    To do so, locate the Vehicle under Inventory, open the Vehicle link, and edit from there.
    Again, I will work on this later.

    3) PCs cannot yet share their vehicles, but the foundation in the code is ready! I will be updating this in a few days...
    I will soon allow multicrew for players, and also Party Vehicles, which are always available to all players...

    4) I still need to update the combat tracker to show up a line under the PC/NPC with stats on their current vehicle... this will come soon...




    Download both rulesets from the link:
    https://drive.google.com/drive/folde...R-?usp=sharing
    Can't wait to try this out. I am good to add vehicles to the library?

    Edit: I noticed the Defense Zones still were not separated. I assume we need that worked out before I enter the Libraries.
    Last edited by sevrick; November 1st, 2020 at 23:01.

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