Thread: I broke it...
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October 28th, 2020, 19:02 #11
Supreme Deity
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Thanks for sticking with this. I was finally able to recreate the issue, once I knew what to look at specifically. I'll push the fix with the next build.
In the future, if you can provide exact steps to recreate in a new campaign with a short example, that will be the quickest way to get things fixed up.
Regards,
JPG
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October 28th, 2020, 19:23 #12
We are all speaking the same language here, and yes you guys are describing the problem correctly.
Apologies for confusion with the “extension” terminology- I originally thought it was my fiddling around that was to blame.
So, as explained above, it’s SUPPOSED to work that the result of a call like [Table A] will also be called to replace a reference of <Table A>. Now, the <Table A> reference is not working at all, it doesn’t get replaced with the original call’s results.
Example:
Should work as:
In template:
[Dog Type Table], <Dog Type Table>.
In generated result:
Husky, Husky.
How it currently functions:
In template:
[Dog Type Table], <Dog Type Table>.
In generated result:
Husky, <Dog Type Table>.
This happens while I am in a 5e campaign with zero extensions or modules loaded. Stock.Last edited by JimSocks; October 28th, 2020 at 19:30.
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October 28th, 2020, 19:29 #13
Again sorry for the confusion. You posted as I was writing the post above, though it does contain an example if that helps.
But... while you are in there... if you wanted to add a little functionality by allowing us to <reference|2> specific columns of a previously rolled table, that’d be crazy cool lol.
Here’s my post chronicle-ing my attempt to do so with layperson skills and zero success:
https://www.fantasygrounds.com/forum...es-Help-needed
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October 28th, 2020, 20:11 #14
The name in the title of the story templates were originally the [] bracketed results. those are the results that should've been pulled into the < > tagged areas. Some of the other portions that have flavor text are also some of the [] bracketed results.
I just showed the end result after I hit "generate" on the story template in the screenshot to illustrate the <> are not also being populated like the [] bracketed info was.Fantasy Grounds D&D Adventurers League Consultant
Organizer, DungeonMaster , and TTRPG Gamer
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October 28th, 2020, 20:12 #15My extensions for 3.5e and Pathfinder
Bug reports please here
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October 29th, 2020, 01:42 #16
Just got home, opened a brand new 5e campaign with no extensions or modules loaded. Created a test table and a test story template. Broken. I'll attach a picture for reference.
(Note: the vertical line inside the text of the <reference> of the story template is just my cursor)
storytemplateissue.JPGLast edited by JimSocks; October 29th, 2020 at 01:45.
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October 29th, 2020, 01:43 #17
ugh.. dual posted... how to delete... hmm
at any rate... see the post just above this one.Last edited by JimSocks; October 29th, 2020 at 01:46.
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October 29th, 2020, 19:28 #18
This just in:
It appears story templates are broken on every system using CoreRPG as an underlying ruleset! Here is a screenshot of an AlienRPG campaign I made just to check this: (note: no extensions or mods. It's a blank campaign I made just to test this)
alienrpg4.JPG
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October 30th, 2020, 17:24 #19
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As I mentioned in post #11, I found the issue, and scheduled for the next release. (which just happened)
Regards,
JPG
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October 31st, 2020, 01:42 #20
I saw that today! Looks like it was the changing of how unity reads Unicode, and it didn’t recognize the reference characters < and > as &Lt and >?
I see now there is a check to see if it is unity, and if so use a different reference to those characters.
As a bonus, now that the base code works- I’ve been able to test my extension code more and started making some strides!
Thanks Moonwizard
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