Fantasy Grounds Merchandise
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  1. #811
    Quote Originally Posted by sevrick View Post
    There is a typo on the skills. Educations should say Education.

    Also I would change "Pilot - Planet" to "Piloting (Planetary)" and Pilot - Space" to "Piloting (Space) to be more consistent with the books.

    In the Inventory of character sheets the Location and Enc categories are miss-aligned.

    Also what is the syntax for Force Pip and Force Die. Also there are a lot of places the symbols aren't changing. Along those same lines boding changes the text size.


    I will fix the typos and release again tomorrow, and probably green light at least part of the databases so you can start creating content.
    For the places where symbols dont change and the bold things, this will be carry over from genesys as they share the same code, i will fix one which should fix both, soon

  2. #812
    Quote Originally Posted by johniba View Post
    I will fix the typos and release again tomorrow, and probably green light at least part of the databases so you can start creating content.
    For the places where symbols dont change and the bold things, this will be carry over from genesys as they share the same code, i will fix one which should fix both, soon
    Oops I ment "Knowledge (Education)" might be more appropriate. This would make it much easier to find knowledge skills when they are put in alphabetical order.

    You might not need it in this format per-say if you were planning on separating the skills by a header that said Knowledge Skills for example.
    Last edited by sevrick; October 12th, 2020 at 16:56.

  3. #813
    Hey Sevrick


    Here are some changes:

    1 - NPC record:
    - Removed "Power Level"

    2 - Talent record:
    - Removed "Tier" field, and added "Trees"
    - For Trees, do it just like in the books, and separate by comma (example: in the EoTE book, "Anatomy Lessons" talent, Trees would be "Assassin, Doctor"
    Cost field will not be here... I still want to create a database for Career Specializations, but that will come later. So for now, this part will have to be handled by players in a temporary way, maybe in notes....

    3 - Talents Library list
    - Removed Tier from the list also...


    4 - Skills: I did the update you mentioned before...


    P.S.:
    Please notice this change in how skills will be auto-populated in a PC or NPC, this is something I did not explain, but it works in Genesys and SW:
    When you create a new pc or npc, the skills list will be populated with all skills from the ruleset.
    You can now delete skills, and it will NOT re-add them automatically IF you leave at least ONE skill.

    This may be useful in some situations... for example in Star Wars, someone can remove the Age of Rebellion skills from their character if they want, it will not be added automatically
    Also I thought, not sure if you want this, but you could for example remove all skills from an NPC except the skills that they should have (really not sure if you want this though? I was thinking specially on Minions)
    Just maybe something we could talk about...



    So as soon as you download the new version, I think these databases can be created:

    - Careers
    - Items
    - NPCs
    - Skills
    - Species
    - Special Abilities
    - Talents

    I still need to work on the Vehicles sheet for SW, so please do not add Vehicles for now.



    Also a suggestion for the .mod file names...

    Maybe start their names with:

    Genesys_.....
    Star_Wars_....

    What do you think? maybe easier for people to identify what to download...

    I have updated the Star Wars ruleset, you can download....

    Download:
    https://drive.google.com/drive/folde...R-?usp=sharing
    Last edited by johniba; October 12th, 2020 at 22:58.

  4. #814
    Quote Originally Posted by johniba View Post
    Hey Sevrick


    Here are some changes:

    1 - NPC record:
    - Removed "Power Level"

    2 - Talent record:
    - Removed "Tier" field, and added "Trees"
    - For Trees, do it just like in the books, and separate by comma (example: in the EoTE book, "Anatomy Lessons" talent, Trees would be "Assassin, Doctor"
    Cost field will not be here... I still want to create a database for Career Specializations, but that will come later. So for now, this part will have to be handled by players in a temporary way, maybe in notes....

    3 - Talents Library list
    - Removed Tier from the list also...


    4 - Skills: I did the update you mentioned before...


    P.S.:
    Please notice this change in how skills will be auto-populated in a PC or NPC, this is something I did not explain, but it works in Genesys and SW:
    When you create a new pc or npc, the skills list will be populated with all skills from the ruleset.
    You can now delete skills, and it will NOT re-add them automatically IF you leave at least ONE skill.

    This may be useful in some situations... for example in Star Wars, someone can remove the Age of Rebellion skills from their character if they want, it will not be added automatically
    Also I thought, not sure if you want this, but you could for example remove all skills from an NPC except the skills that they should have (really not sure if you want this though? I was thinking specially on Minions)
    Just maybe something we could talk about...



    So as soon as you download the new version, I think these databases can be created:

    - Careers
    - Items
    - NPCs
    - Skills
    - Species
    - Special Abilities
    - Talents

    I still need to work on the Vehicles sheet for SW, so please do not add Vehicles for now.



    Also a suggestion for the .mod file names...

    Maybe start their names with:

    Genesys_.....
    Star_Wars_....

    What do you think? maybe easier for people to identify what to download...

    I have updated the Star Wars ruleset, you can download....

    Download:
    https://drive.google.com/drive/folde...R-?usp=sharing
    Awesome I am on it. Sounds good for the naming of the files.

    Some things I noticed
    • Not a big thing but it would make it easier for Talent data entry if trees came right after rank as it appears in the books. As it right now the description is after Rank.
    • (Minor)I am not sure what to make of the Setting category. Since star wars is the only setting for this rule set it seems to not have a function.
    • Also a check box for Force Talent and Possibly Conflict Talent. For now I will just add it in Italics before the source and page number.
    • (Minor)The Star Wars background with stars cuts off on high res monitors.
    • The symbols still aren't showing when enter the proper syntax for talents and equipment.
    • Are the symbols for Force Dice, Force pip, Light Force, and Dark Force?
    • Bold still not match the font size with the rest of the non bold text.


    Not sure if you missed the last 3 bullet points in the previous post or it is still to come in a later update.
    Last edited by sevrick; October 12th, 2020 at 23:47.

  5. #815
    Quote Originally Posted by sevrick View Post
    Awesome I am on it. Sounds good for the naming of the files.

    Some things I noticed
    • Not a big thing but it would make it easier for Talent data entry if trees came right after rank as it appears in the books. As it right now the description is after Rank.
    • (Minor)I am not sure what to make of the Setting category. Since star wars is the only setting for this rule set it seems to not have a function.
    • Also a check box for Force Talent and Possibly Conflict Talent. For now I will just add it in Italics before the source and page number.
    • (Minor)The Star Wars background with stars cuts off on high res monitors.
    • The symbols still aren't showing when enter the proper syntax for talents and equipment.
    • Are the symbols for Force Dice, Force pip, Light Force, and Dark Force?
    • Bold still not match the font size with the rest of the non bold text.


    Not sure if you missed the last 3 bullet points in the previous post or it is still to come in a later update.
    Ok here are my comments on some of those:

    • About the Talent field... yeah i was having a bug when that field was in the correct order, and I left it like that just because it was how it worked, but i will see how to fix and change it later.
    • I was thinking that the Setting Field could be used for "Edge of the Empire, Age of Rebellion....", let me know what you think
    • I will do that...
    • Oh ok, that is in the Star Wars Theme, i will see what the issue is, and talk to srbongo, since he is the creator of the theme...
    • Do you remember what fields that is happening? the description i think? I will have to work on this...
    • I think we should yes, i will check the code today. I still did not create a new Star Wars font containing the SW symbols yet, so you will still see Genesys symbols. For some cases like success it is ok, but for Advantages, since they are very different, it will be noticeable. I will later maybe next week try to create a new font specific for SW ruleset. It is not a big deal, since it will not impact the xml files, it is just visual.
    • I will work on that.

  6. #816
    Quote Originally Posted by johniba View Post
    Ok here are my comments on some of those:

    • About the Talent field... yeah i was having a bug when that field was in the correct order, and I left it like that just because it was how it worked, but i will see how to fix and change it later.
    • I was thinking that the Setting Field could be used for "Edge of the Empire, Age of Rebellion....", let me know what you think
    • I will do that...
    • Oh ok, that is in the Star Wars Theme, i will see what the issue is, and talk to srbongo, since he is the creator of the theme...
    • Do you remember what fields that is happening? the description i think? I will have to work on this...
    • I think we should yes, i will check the code today. I still did not create a new Star Wars font containing the SW symbols yet, so you will still see Genesys symbols. For some cases like success it is ok, but for Advantages, since they are very different, it will be noticeable. I will later maybe next week try to create a new font specific for SW ruleset. It is not a big deal, since it will not impact the xml files, it is just visual.
    • I will work on that.
    Thanks for all the hard work you do to make this a reality. As far as the 5th bullet point I will get a more complete list of where they do and don't work.

    As for the 2nd Bullet point. The way I am doing the modules is splitting them up into the 3 different lines. So you could leave them if for example you didnt want to deactivate a modules to filter them. In any case it doesnt hurt to leave them where they are and we can decide later.

  7. #817
    Here is the list of where the symbols work and where they don't

    Working
    • NPC Abilities Description
    • NPC Notes Section
    • Story

    Not Working
    • Talents
    • Items
    • Skills
    • Careers
    • Item Attachments
    • Special Abilities
    • Species
    • Quests
    • PC Notes
    • PC Actions Descriptions

  8. #818
    Quote Originally Posted by sevrick View Post
    Here is the list of where the symbols work and where they don't

    Working
    • NPC Abilities Description
    • NPC Notes Section
    • Story

    Not Working
    • Talents
    • Items
    • Skills
    • Careers
    • Item Attachments
    • Special Abilities
    • Species
    • Quests
    • PC Notes
    • PC Actions Descriptions
    This is great! Thanks

  9. #819
    I love the ruleset so far johniba, thank you a lot for the work you are doing, about to have my first session in your version today. I have a couple questions, I am using the Star Wars part, is there a way to roll for ship weapons, or is that not quite implemented yet?
    Sessions Running
    All currently on hold with the world going crazy. Doing random one shots.

    Youtube Channel
    https://www.youtube.com/channel/UCy8...upGKeqfxKaw1hQ


  10. #820
    Quote Originally Posted by Hurske View Post
    I love the ruleset so far johniba, thank you a lot for the work you are doing, about to have my first session in your version today. I have a couple questions, I am using the Star Wars part, is there a way to roll for ship weapons, or is that not quite implemented yet?
    Hi Huske

    Thanks!

    Vehicle rolls (weapons, piloting) and combat (damage, critical damage) will come soon in an update, unfortunatelly not yet implemented

    I am currently working on this...

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