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October 4th, 2020, 22:37 #411Templar
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October 4th, 2020, 22:44 #412
Likely you have two copies of the extension in your directory and FG pulls the oldest copy. Check your extensions directory for a duplicate copy of this extension.
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October 4th, 2020, 22:44 #413Templar
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Ok, so I keep forgetting that having an unpacked zip screws everything up. It is just not something I am used to as a developer it would have been something I would have coded differently, as in looking for specific file types and only loading those or looking for the latest version and not the oldest version which seems to be standard in every shop I have worked in. But every shop is different so meh.
I just have to remember to clear those as well.Last edited by Slagmoth; October 4th, 2020 at 22:48. Reason: Correction
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October 4th, 2020, 22:53 #414High Patriarch
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I can confirm it is the most recent. If you have 2 copies of the version in your folder, FG will take the oldest version and use that. I would check to see if you have multiple copies of this and delete all but the most recent. Otherwise, I'm out of ideas....
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October 6th, 2020, 04:39 #415Templar
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Ok, I am back in FGC for the moment because not all of my players have FGU yet... we are trying to set up some characters and I am trying to set up Improved Divine Smite for a Paladin.
[Improved Divine Smite;DMG:1d8 radiant,melee]
I know that the extension puts the brackets there for me so I didn't add a double set.
This doesn't seem to work in the Advanced Effects... or again I am doing something incorrectly.
Or I could remember that the character has to be in the Combat Tracker for the effect to take place.
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November 4th, 2020, 18:32 #416Devotee
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November 4th, 2020, 18:43 #417---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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November 4th, 2020, 21:47 #418If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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November 7th, 2020, 13:07 #419Grand Templar
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- Mar 2020
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Hi all, I'm trying to learn how to use this magnificent extension.
Just to have fun, I'm creating a longsword of Undead Slaying. In the longsword description I added, as an effect, the following string [DMG:1d8 radiant, type(undead), magic].
However, when I hit a zombie (clearly an undead), the +1d8 radiant damage is not triggered.
Am I missing something or doing something wrong?
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November 7th, 2020, 13:25 #420
@eriktedesco I think for damage to trigger against types, you can only do that using this extension : Advanced Weapon Damage
Though it isn't free.
https://www.fantasygrounds.com/forum...mage-Extension
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I'd suggest looking in your FGU extensions directory.
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