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  1. #411
    Quote Originally Posted by celestian View Post
    You're running an old version of the extension then.



    You'll have to figure that bit out first I'd suggest looking in your FGU extensions directory.
    So the link at the beginning of this thread is not the most recent version?

  2. #412
    Likely you have two copies of the extension in your directory and FG pulls the oldest copy. Check your extensions directory for a duplicate copy of this extension.

  3. #413
    Ok, so I keep forgetting that having an unpacked zip screws everything up. It is just not something I am used to as a developer it would have been something I would have coded differently, as in looking for specific file types and only loading those or looking for the latest version and not the oldest version which seems to be standard in every shop I have worked in. But every shop is different so meh.

    I just have to remember to clear those as well.
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    Last edited by Slagmoth; October 4th, 2020 at 22:48. Reason: Correction

  4. #414
    I can confirm it is the most recent. If you have 2 copies of the version in your folder, FG will take the oldest version and use that. I would check to see if you have multiple copies of this and delete all but the most recent. Otherwise, I'm out of ideas....

  5. #415
    Ok, I am back in FGC for the moment because not all of my players have FGU yet... we are trying to set up some characters and I am trying to set up Improved Divine Smite for a Paladin.

    [Improved Divine Smite;DMG:1d8 radiant,melee]
    I know that the extension puts the brackets there for me so I didn't add a double set.

    This doesn't seem to work in the Advanced Effects... or again I am doing something incorrectly.

    Or I could remember that the character has to be in the Combat Tracker for the effect to take place.

  6. #416
    Quote Originally Posted by Slagmoth View Post
    So the link at the beginning of this thread is not the most recent version?
    is there some way of linking to the latest version to download???

  7. #417
    Quote Originally Posted by Slagmoth View Post
    Ok, I am back in FGC for the moment because not all of my players have FGU yet... we are trying to set up some characters and I am trying to set up Improved Divine Smite for a Paladin.

    [Improved Divine Smite;DMG:1d8 radiant,melee]
    I know that the extension puts the brackets there for me so I didn't add a double set.

    This doesn't seem to work in the Advanced Effects... or again I am doing something incorrectly.

    Or I could remember that the character has to be in the Combat Tracker for the effect to take place. :(
    I am guessing the latter was the problem? If you change those values you'll need to remove/re-add them to the CT as well. Gear items only need to be equipped.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  8. #418
    Zacchaeus's Avatar
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    Quote Originally Posted by gregm View Post
    is there some way of linking to the latest version to download???
    The link to the latest version is at the bottom of the first post in this thread.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #419
    Hi all, I'm trying to learn how to use this magnificent extension.

    Just to have fun, I'm creating a longsword of Undead Slaying. In the longsword description I added, as an effect, the following string [DMG:1d8 radiant, type(undead), magic].

    However, when I hit a zombie (clearly an undead), the +1d8 radiant damage is not triggered.

    Am I missing something or doing something wrong?

  10. #420
    @eriktedesco I think for damage to trigger against types, you can only do that using this extension : Advanced Weapon Damage
    Though it isn't free.

    https://www.fantasygrounds.com/forum...mage-Extension

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