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September 25th, 2020, 01:54 #1
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- Aug 2020
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Taking into account DR when applying damage?
I know that you can drag and drop damage rolled in the chat window onto the combat tracker, which is very helpful, but it doesn’t seem to account for Damage Resistance (for armor or natural) or calculate multipliers. I’m assuming I’m not missing something here—is there a way to do this? My guess is no, but wanted to check. Seems like more of D&D-useful feature where there is rarely DR in play.
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September 25th, 2020, 10:51 #2
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This is not a feature of the GURPS ruleset. With respect to GURPS, that is a very complicated task as there are several factors which influence injury after DR (damage type, hit location, injury tolerance, etc).
Timezone: Australian EST (GMT +10).
Systems/Rulesets: GURPS 4th Edition.
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September 25th, 2020, 12:41 #3
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- Aug 2020
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