Thread: 5E - Aura Effects
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September 10th, 2020, 17:36 #111
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September 10th, 2020, 17:44 #112
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I haven't tried that, I've set up a few paladin abilities with it, but had to stop because it wasn't playing well with the One Click Druid extension. Every time the druid was wildshaped and moved into or out of the aura it crashed the system.
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September 10th, 2020, 22:12 #113
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Well, I have a paladin and I tried even automating the Aura of Protection and that functionality is not working right now in the FGU so I don't know what the deal is
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September 13th, 2020, 14:35 #114
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This is not working for Unity yet - correct? Just making sure.
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September 19th, 2020, 19:15 #115
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September 21st, 2020, 22:32 #116
Uh if it's not, then idk what was happening with my game last night, cause I used it with a campaign I migrated to unity yesterday and it seemed to be working...
Maybe it was only applying the save to the paladin. They were having a rough night and kept going down, so we kept having to turn it off and on,etc. So don't take my word for it - I'm probably wrong!Fantasy Grounds D&D Adventurers League Consultant
Organizer, DungeonMaster , and TTRPG Gamer
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September 21st, 2020, 22:44 #117
It works if the DM moves the Paladin but not if the player moves it.
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September 22nd, 2020, 07:24 #118
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Silly question. Should the example effect in thread #1 be applied to the cleric or applied manually to the foes.
I couldn’t get AUTO adding/removing based on distance.
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September 22nd, 2020, 07:26 #119
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October 10th, 2020, 09:18 #120
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I've got the aura extension enabled in FGU, and no matter what I do, I can't get it to function whatsoever when I (the GM) move the tokens. Has anyone run into this? Could other extensions somehow disable it?
My current extensions: Capture.PNG
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