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  1. #2541
    Get errors from putting it on hotbar as shown attached...

    2020-09-14 13_10_01-Fantasy Grounds.png

  2. #2542
    Quote Originally Posted by flynnkd View Post
    Get errors from putting it on hotbar as shown attached...

    2020-09-14 13_10_01-Fantasy Grounds.png
    Oh, that makes sense. Crud. Yeah. I can fix that. The problem is it will not know if you have explode:6 or glitch:2 on. Because it is ran from the character sheet, it can grab from the combat tracker.

    I really appreciate the test, this is helping me see what I don't think about and I don't have any friends willing to QA for me.

    I will need a day to fix. I need to catch up on my classes. But you should be able to run it from a character sheet just fine. Let me know if you have more bugs.

  3. #2543
    Example of what should have been a Glitch but wasn't? Most times it is throwing a glitch warning for a critical glitch, not sure if you were warning for normal glitches?

    2020-09-14 14_45_19-Fantasy Grounds.png

    And simply an impressive roll...

    2020-09-14 14_52_12-Fantasy Grounds.png
    Last edited by flynnkd; September 14th, 2020 at 06:04.

  4. #2544
    General MoreCore error I keep seeing, but doesnt really have any effect?
    ignore, wrong image...
    Attached Images Attached Images
    Last edited by flynnkd; September 14th, 2020 at 06:09.

  5. #2545
    General MoreCore error I keep seeing, but doesnt really have any effect?

    Morecore error.png

  6. #2546
    I don’t think that is supposed to be a glitch. According to page 44 it reads “ If more than half of the dice that you roll on a test are 1s, you have rolled a glitch. If you rolled a glitch without a single hit on the test, you have rolled a critical glitch.”

    It should flag both Crit Glitch and just Glitch.

    They are tough to roll as I show in my video

  7. #2547
    Hey damned,

    I created a new dice roller that could either be implemented separately or as an update to the stunt dice roller. It allows the user to add multiple values to a stunt roll as opposed to the current roller where you can only add a single value for a bonus. Not sure where to send it thought.

  8. #2548
    Quote Originally Posted by flynnkd View Post
    General MoreCore error I keep seeing, but doesnt really have any effect?

    Morecore error.png
    Well, THAT's hurtful. I answered that in post #2554.

    The fault lies in the base.xml file of MoreCore. Someone used a backslash instead of a forward slash. Don't know why it took so long to error out.
    Line 114 reads <includefile source="common\template_lists.xml" />
    It should read:
    <includefile source="common/template_lists.xml" />

  9. #2549
    Overlay issue in CT, using Unity.

    2020-09-15 10_03_50-Fantasy Grounds.png

  10. #2550
    Quote Originally Posted by flynnkd View Post
    Overlay issue in CT, using Unity.

    2020-09-15 10_03_50-Fantasy Grounds.png
    It is also in FGC.

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