Thread: Better Menus (CoreRPG, 5E/etc)
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September 5th, 2020, 17:40 #131
- Join Date
- Jul 2016
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- 314
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September 6th, 2020, 03:46 #132---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 6th, 2020, 05:34 #133
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- Jul 2016
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- 314
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September 6th, 2020, 08:46 #134
As I said the only differences are for FGU. The changes made were to remove FGU restrictions, FGC works exactly the same. I can't possibly be aware of all other extensions and what they do. Someone that knows both would need to research, I just don't have time unfortunately.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 6th, 2020, 17:10 #135
Hello! It looks to be working properly in FGU. I'm using a lot of extensions and it seems to not conflict. They are:
5E enhancer v0.10.2;
Spell tokens 1.1;
5E Roll for Initiative;
Audio Overseer 1.23;
Roboto Font extension
Has initiative indicator 1.1
Shops v1.8
Aura Effects v0.4
I would like to ask for a feature (or a workaround, if it exists). Better menus makes impossible to drag and drop the menus to the shortcut bar. Would be possible to make the better menus buttons draggable? Or add a button in the opened frame itself, then allow us to drag and drop it to a shortcut.- - -
FG Classic / FG Unity Ultimate
Playing D&D 5th
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September 6th, 2020, 19:32 #136
Last edited by celestian; September 7th, 2020 at 07:09.
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Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 7th, 2020, 04:34 #137
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September 8th, 2020, 10:51 #138
- Join Date
- Dec 2017
- Posts
- 98
Would love to see this work for Savage Worlds.
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September 8th, 2020, 15:46 #139---
Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
Documentation for AD&D 2E ruleset FGU Reference Module, or Web.
Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.
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September 9th, 2020, 02:30 #140
Thank you for the extension. I tried it in Unity, and it works great, but it isn't for me. One part though, I wish I could have were all the reference manuals that you coded for your third menu option. I am seriously crap at coding, and I am unsure what portions I would need to form it.
I know enough to know that I don't know it all!
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