Thread: PFRPG Disease Tracker Extension
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July 31st, 2020, 04:48 #11
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- Oct 2019
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July 31st, 2020, 05:01 #12
For example it will be --> IFTAG: madness; SAVE: 2 morale
Right now I'm using 'madness' 'disease' and 'poison' but each of those have magic subschools also (not ideal as character might have bonus to madness save but not to saves against madness school).
Open to suggestions for alternate tag names, at the moment I'm leaning towards something arcane like "madnesstracker" "diseasetracker" "poisiontracker"Last edited by bmos; July 31st, 2020 at 11:16.
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August 4th, 2020, 10:38 #13
v1.3.0 Integrations with community extensions
New in this version:
- Integration with kelrugrem's save versus tags (to allow buffs/penalties saves against madness or disease)
- Integration with ClockAdjuster (to allow rolling saves automatically as time elapses -- takes into account onset, freq, and duration)
- Add extension version to on-load announcement so users can more easily tell if they are up to date
Notes about auto rolling saves:
- The inital time that the character acquired the disease is set whenever the duration, onset, or freq units are clicked. This means that once it's working you should not touch these!
- You can advance time from the calendar or the clockadjuster widget (although it must be installed/activated for the auto-roll to work).
- When time is equal or greater to onset, the first save is rolled. Then, on each subsequent freq interval, another is rolled.
- Fast-forwarding through multiple freq intervals will prompt multiple saves. Rewinding time and going forward again will not re-roll saves that have already occured (it will pick up again once you are back to the time it last rolled from).
Last edited by bmos; August 11th, 2020 at 12:23.
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August 11th, 2020, 12:19 #14
v1.4.0 is now out!, including a new instructional video.
It tracks successful saves (consecutive or not, as desired) and stops rolling/marks as cured when appropriate.
It still requires ClockAdjuster to roll automatically, but can be used without this feature if ClockAdjuster is not installed.
ClockAdjuster isn't very accurate in Classic, but could be good enough:
Last edited by bmos; August 11th, 2020 at 16:12.
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August 18th, 2020, 20:15 #15
v1.5 has support for pre-entered maladies (diseases and poisons) which can be stored in a new library section.
It also has a per-player option to post to chat rather than auto rolling [for those player-agency junkies -- you know who you are ]
I also went ahead and made a little module with everything I could find already entered
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August 22nd, 2020, 15:55 #16
Hey, bmos, it looks very sweet... Should it work with other MoreCore rulesets, such as D&D 5e? It would be a great addition to my Tomb of Annihilation campaign...
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August 22nd, 2020, 18:26 #17
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August 28th, 2020, 14:01 #18
- Join Date
- Jun 2020
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- 26
Hi Bmos! I'm a big fan of your extensions, and Live Hit Points is saving my sorry *** at the moment, haha!
However, i can't seem to make this specific extension works. It rolls a dice, but no result is announced, and no succesful saves are tracked whatsoever.
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August 28th, 2020, 14:03 #19My extensions for 3.5e and Pathfinder
Bug reports please here
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August 28th, 2020, 14:07 #20
- Join Date
- Jun 2020
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- 26
Oh! Sad to hear that. He apparently fixed the problem with "Live Hit Points from Constitution", i'm not having that weird behaviour anymore.
Waiting eagerly for the day in wich your extensions will be compatible with Advanced Effects of rmilmine!
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