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  1. #321
    With the latest FGU Update we sadly got a new bug..

    'NPC Numbering: Random' is not working any moire, but giving error message:


    [8/24/2020 12:36:26 AM] [<color="red">ERROR</color>] Script execution error: [string "scripts/manager_combat2.lua"]:137: attempt to call global 'randomName' (a nil value)


    Error occurs only in DCC, independent of Module tested.
    Last edited by Wizards Ghost; August 23rd, 2020 at 23:43.
    DnD 5e - Dungeon Crawl Classic - Savage World - DSA

  2. #322
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    Quote Originally Posted by Wizards Ghost View Post
    With the latest FGU Update we sadly got a new bug..

    'NPC Numbering: Random' is not working any moire, but giving error message:


    [8/24/2020 12:36:26 AM] [<color="red">ERROR</color>] Script execution error: [string "scripts/manager_combat2.lua"]:137: attempt to call global 'randomName' (a nil value)


    Error occurs only in DCC, independent of Module tested.
    Thanks for the bug report, WG. I will check it out...

  3. #323
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    I submitted the following bug fixes today:

    [Fixed] Level not updating in the character list.
    [Fixed] Script error when adding NPCs to combat tracker and 'Add: NPC numbering' option set to 'Random'.

    Thank you again for posting these...

  4. #324
    I am having a great deal of trouble making a custom class. Often, the skill advancement either seems to be at an invisible -3 penalty, or not advancing at all. It does seem to work to an extent if I use a re-written drag and drop copy of an existing class, that is until I attempt to add the magic feature to the class, then it totally breaks the sheet.

    What should I look for when reporting a bug, and also, is there a proper way to build an existing class? an order I may not be following?
    Last edited by pauljmendoza; August 24th, 2020 at 21:00.

  5. #325
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    Quote Originally Posted by pauljmendoza View Post
    I am having a great deal of trouble making a custom class. Often, the skill advancement either seems to be at an invisible -3 penalty, or not advancing at all. It does seem to work to an extent if I use a re-written drag and drop copy of an existing class, that is until I attempt to add the magic feature to the class, then it totally breaks the sheet.

    What should I look for when reporting a bug, and also, is there a proper way to build an existing class? an order I may not be following?
    Hi pjm, thank you for posting this issue. Could be a bug, I will certainly look into it.

    I tested with a custom class that I built from scratch, so starting from an existing class isn't essential. If I determine that this is not a bug, then I will post a tutorial in a separate thread for creating a custom class. Sometimes, there are some basic formatting issues that may not be obvious. Also, some options are only visible when the record is unlocked, so make sure you haven't overlooked anything there. This is where a tutorial would be helpful...

    I can tell you from my personal testing experiences, if a skill shows a -3 penalty on the character sheet immediately after adding a class, it might indicate that there was an issue with recognizing the ability modifier from the skill record.
    Last edited by leozelig; August 24th, 2020 at 22:29.

  6. #326
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    I created a custom class and didn't have any problems. Maybe a screenshot or two would help identify the issue? I will work on a tutorial in the meantime.

  7. #327
    Leo, I noticed today that when I use a Custom Spell I can extraneous output to the chat box (see image below). This didn't happen previously when I first created the Custom spells. I created a new Custom spell and the same error duplicated. Also when I create a custom spell it does not automatically produce a Cast button when dragged to a character sheet. The Effects buttons are created but the Cast button is absent and I have to create one after it is on the character sheet. It does this in both Classic and Unity. Pic shows the display and the body of the spell results table. Custom Spell Error Capture.PNG

  8. #328
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    Looks like I left a Debug function running, T - I will fix that. I did not set up the auto cast action for custom spells for a specific reason, which I can't seem to remember now. I can set it up easily enough.

  9. #329
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    I added the two fixes from post #328 to the next update.

    I also created a tutorial for custom classes here. If anyone is having trouble getting this to work, read through the tutorial to make sure you are doing everything correctly, and post any issues there.

  10. #330
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    I am going to work on displaying the NPC spells/powers list in the combat tracker for my next update. The screenshot below shows a very early attempt at this. No guarantee I will get it working, but I think I have a good start.

    ct spells.jpg

    I also plan to update the desktop decals using the background art for Twitch gamers that Goodman Games posted on their website:
    https://goodman-games.com/blog/2020/...twitch-gamers/

    Some of those could be a formatting nightmare, but I will do my best.

    For those who didn't see my post in 'The Commons', Goodman Games is hosting another online convention. Here is a link to the details...
    https://goodman-games.com/blog/categ...f-cyclops-con/

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