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August 21st, 2020, 00:49 #681Saint
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- Apr 2009
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- 1,132
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August 21st, 2020, 00:50 #682
Found this Error when clicking vehicles by type:
Ruleset Error: windowcontrol: Database type mismatch for control (speed) in windowclass (reference_groupedlist_groupitem)
Script Error: [string "ref/scripts/ref_groupedlist_groupitem.lua"]:86: attempt to index local 'cField' (a nil value)
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August 21st, 2020, 01:28 #683Saint
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- Apr 2009
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- 1,132
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August 21st, 2020, 03:01 #684
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August 21st, 2020, 03:20 #685
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August 21st, 2020, 08:01 #686Grand Templar
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- Dec 2019
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- 231
Noticed that you can add vehicle attachments, but did not see a field specifically for the number of hard points on the vehicles. Over all though this looks great though! Thanks so much!
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August 21st, 2020, 11:16 #687
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August 21st, 2020, 11:18 #688Saint
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- Apr 2009
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- 1,132
Sevrick...
I've been thinking this over night and I changed in the database the vehicle field "speed" (which is max speed) to "speed.max"
I think this is going to be better for coding when i add vehicles to the characters and combat tracker.
Problem is if you added any vehicles, you will need to edit the xml to remove the old speed field, go back to FG and put max speed in them again
I am sorry about this
No other fields will change
I have also done the HT SS modification, and added hardpoints to vehicles
You can download the new version
I am now going to work on adding vehicles to pcs/npcs
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August 21st, 2020, 14:38 #689
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August 21st, 2020, 16:26 #690Grand Templar
- Join Date
- Dec 2019
- Posts
- 231
A question, I am wondering if there is a way yet to set a list of skills as the primary skill available in a certain campaign and have those skills pop up every time you open a new PC or NPC sheet instead of having to add them manually when needed.
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