DICE PACKS BUNDLE
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  1. #681
    Quote Originally Posted by sevrick View Post
    Thanks there were only 2 records I need to change so far, so all good.

    EDIT: Another thing I noticed is that speed could be changed to Max Speed. Not really important right now but it might get mixed up with current speed.
    Have you entered any ships yet?

    I am thinking of renaming the field, not just the label.

  2. #682
    Found this Error when clicking vehicles by type:

    Ruleset Error: windowcontrol: Database type mismatch for control (speed) in windowclass (reference_groupedlist_groupitem)
    Script Error: [string "ref/scripts/ref_groupedlist_groupitem.lua"]:86: attempt to index local 'cField' (a nil value)

  3. #683
    Quote Originally Posted by sevrick View Post
    Found this Error when clicking vehicles by type:

    Ruleset Error: windowcontrol: Database type mismatch for control (speed) in windowclass (reference_groupedlist_groupitem)
    Script Error: [string "ref/scripts/ref_groupedlist_groupitem.lua"]:86: attempt to index local 'cField' (a nil value)
    Please download the new version.

    Check that window... I added a lot of fields.
    Should I add compliment and passenger? Do you think it would be too poluted in the window, or useful?
    Let me know
    Last edited by johniba; August 21st, 2020 at 01:33.

  4. #684
    Quote Originally Posted by johniba View Post
    Please download the new version.

    Check that window... I added a lot of fields.
    Should I add compliment and passenger? Do you think it would be too poluted in the window, or useful?
    Let me know
    Nah looks good. What do you think about changing Hull to "HT" or "Hull Trauma" and System to "SS" or "System Strain".

  5. #685
    Quote Originally Posted by sevrick View Post
    Nah looks good. What do you think about changing Hull to "HT" or "Hull Trauma" and System to "SS" or "System Strain".
    Good idea, i will do that....

  6. #686
    Noticed that you can add vehicle attachments, but did not see a field specifically for the number of hard points on the vehicles. Over all though this looks great though! Thanks so much!

  7. #687
    Quote Originally Posted by Xarax View Post
    Noticed that you can add vehicle attachments, but did not see a field specifically for the number of hard points on the vehicles. Over all though this looks great though! Thanks so much!
    Thanks.. i just added

  8. #688
    Sevrick...

    I've been thinking this over night and I changed in the database the vehicle field "speed" (which is max speed) to "speed.max"

    I think this is going to be better for coding when i add vehicles to the characters and combat tracker.

    Problem is if you added any vehicles, you will need to edit the xml to remove the old speed field, go back to FG and put max speed in them again

    I am sorry about this

    No other fields will change

    I have also done the HT SS modification, and added hardpoints to vehicles

    You can download the new version


    I am now going to work on adding vehicles to pcs/npcs

  9. #689
    Quote Originally Posted by johniba View Post
    Sevrick...

    I've been thinking this over night and I changed in the database the vehicle field "speed" (which is max speed) to "speed.max"

    I think this is going to be better for coding when i add vehicles to the characters and combat tracker.

    Problem is if you added any vehicles, you will need to edit the xml to remove the old speed field, go back to FG and put max speed in them again

    I am sorry about this

    No other fields will change

    I have also done the HT SS modification, and added hardpoints to vehicles

    You can download the new version


    I am now going to work on adding vehicles to pcs/npcs
    Don't worry about it. Do what you need to do. As long as it will be better in the long run, I don't mind reentering them.

  10. #690
    A question, I am wondering if there is a way yet to set a list of skills as the primary skill available in a certain campaign and have those skills pop up every time you open a new PC or NPC sheet instead of having to add them manually when needed.

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