Thread: MoreCore Ruleset
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August 18th, 2020, 07:30 #2491Devotee
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August 18th, 2020, 07:57 #2492Grand Templar
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August 18th, 2020, 15:28 #2493
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August 18th, 2020, 21:56 #2494Zealot
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I am working on an Earthdawn character sheet for MoreCore and setting a formula to /earthdawn (p1) works well, but setting it to /earthdawn (p1) + (p2) (or /earthdawn ((p1) + (p2))) doesn't roll anything so I am wondering what I am doing incorrectly.
I tried to include a screen shot, but the dialog box that opened wouldn't let me add an image.
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August 18th, 2020, 23:39 #2495
As described to me the roll is
Earthdawn: /earthdawn # (roll step # on the earthdawn 4th step/action dice table)
so that is how I programmed it.
It accepts only one number...
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August 19th, 2020, 00:08 #2496Zealot
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That is how it works, but similar to other systems, things are sometimes added/subtracted to get the final step. For example, abilities are typically Attribute + Ability to get the final step, and certain types of injuries decrease the step, so I was hoping to be able to use the built-in features of your character sheets to do the necessary calculations. Is that not possible?
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August 19th, 2020, 01:16 #2497
Sure - its possible but computers dont now how to do anything without programming them to know what to do.
6 is not the same as 3+3 unless your program knows to handle 3+3.
This roll only looks for a single number.
But it also goes deeper than that - are there situational modifiers?
Do you ever add more than 2 numbers together?
Are modifiers ever negative?
You need to spell out EXACTLY how a roll is built so I can program it.
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August 19th, 2020, 01:44 #2498High Templar
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Shadowrun 6e. It uses a Trait+Skill level to generate a pool, then has a success target and fail target (5-6 and 1). If the pool could be modified to do this that would solve my problems, but I don't have the inclination to re-progam sorry... perhaps someone could do an extension? It's easy to manually handle, just would be nice if it could be automated. Thanks.
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August 19th, 2020, 01:59 #2499
As a quick and dirty try editing the current sfdice roll and hard code the s and f values in and remove the part where its looking for that in the string and then you can use the pool commands...
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August 19th, 2020, 09:45 #2500Devotee
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Cheers much appreciated, I have another question,
In All Flesh there are success levels when you get a high roll.
Is there a dice string that allows for these?
Example would be that I need to add 1 to the damage roll BEFORE multiplying.
So is there a dice string that does /afmbedmg (1d6+1)x(p2), basic is 1d6+1 first, then multiply.
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