Thread: MoreCore Ruleset
-
August 10th, 2020, 13:18 #2461If you set it up on the GM computer and export it as a module.The big issue is getting that tag/filtering system to work, otherwise the Abilities would alredy offer a decent Start. The reason I dislike Grouping in FGU is that players can't use those normally. They just get a very long list. Seen Here:
You can load that module and make it player accessible in the library.
Players should then be able to see the grouped entries.
The filtered view is coded specifically for a specific ruleset.
You could totally create an extension that provides that functionality but it isnt something that is likely to be in MoreCore at any time in the near future.
The fields etc are very specific and thus make no sense in a generic base.
-
August 10th, 2020, 13:19 #2462
You can create a new Data Type and sidebar type fairly easily in an extension.
You then also need to tell the Character Sheet how to use or accept that new data type but certainly those aims should be fairly achievable.
-
August 10th, 2020, 13:27 #2463Crusader
- Join Date
- Jun 2019
- Posts
- 25
Derp me researched the link for the vtm/vda char sheets and then failed to add it...fixed now, the one I'm talking about should? be for MoreCore
-
August 10th, 2020, 13:47 #2464
Ahhh thank you for the link.
I am not familiar with either game system (I have both Exalted and VtM books in my bookshelf but have not read them...) so Im anot really sure how to use but when I added values to teh stats and skills they all rolled (and some exploded) and reported ok for me.
For questions about those sheets/extensions you might want to post in that thread so rpotor might see also.
-
August 10th, 2020, 13:49 #2465Crusader
- Join Date
- Jun 2019
- Posts
- 25
Still would create more issues than help, sadly. I intent to split modules by "general System" eg. one for vampires, another for Werewolfes etc...
What makes things hard is that sometimes you need "all Gifts of Rank 1 for this <class>"
Which already has two different filters, to be searched on. But those Rank1 gifts also might be Rank2 for another class, so a static group would either not work or have dozens of duplicates.
I certainly know (and agree) that this is somewhat specific, which is why I'm failing and I would not ask for it to be a standard for MoreCore. Still need to find someone who is capable to buil that as a extension though^^ There is a lot of "simple" Stuff in there, but there are a few nicks that are more complex. This is why I'm setting this up as a commission, insted of asking to have this be supplied in MoreCore as a default feature^^
-
August 10th, 2020, 17:56 #2466Templar
- Join Date
- Jul 2015
- Posts
- 143
@Astaroshe I am currently running a Mage the Ascension 5e campain in MoreCore.
This took some to-doing. Especially since it is all HomeBrew (obviously since M5 is not even a thought yet), but it is possible to build with MoreCore.
Do you have XML and LUA skills? It wasn't too hard copying the items needed from Damned's amazing creation into what you need specifically.
M5CharacterSheetMC.png
There is a bit it looks like you're looking for, but with a little know how and a few hours of yelling at your computer screen until the code does exactly what you want it to do. it is possible to get WoD and CoD to work well with MoreCore.
My suggestion is start small. There are a few rolls already that should be close to what you need. There are WoD and CoD roll commands. Depending on your ruleset you may need to slightly alter them with an extension. Ask and people on here (and I) can show you how.
I hope to start a video series this week that will slowly start covering development topics for simple things in MoreCore. I will be posting them on here.
-
August 10th, 2020, 19:49 #2467Crusader
- Join Date
- Jun 2019
- Posts
- 25
Sadly my coding times in University mostly covered java with a hint of xml. I tired lua once, i can mostly read basic functions, but anything higher than that would take me a serious amount of time to figure out, while simultaneously running and playing in currently 3 Campaings. (One of them being said WoD mashup).
Could I manage to build most of it myself? Yes...but not in a reasonable time to catch everyone to move from roll20 to FGU. Finding a snipet here and there might get me to something that works, but it would be neither efficient nor "crashsave" most likely. The main "plus" I have is that I don't need any rolls programmed into all components. Just the "display" suffices for me, but that I'd rather have it in 2-3 months and a bit of cash spent than in a year.
I'm already spending some money on art commissions, so why not find a decent coder to do some work as well?Last edited by Astaroshe; August 10th, 2020 at 20:09.
-
August 12th, 2020, 11:45 #2468Warrior-Priest
- Join Date
- Jun 2016
- Posts
- 43
This is the basic combat roll for Paranoia.
Paranoia uses a combat system that is VERY different to most, any help with that would be a godsend ;>)
A player has a series of health status options (O)kay, (S)nafued, (W)ounded, (M)aimed, (D)own, (K)illed, (V)apourised
Weapons have a rating as follows:-
Cone Rifle Damage Type= Impact Min-Boost-Max= W3K
Min-Boost-Max
Min =minimum damage done,
Boost= how much over the basic hit value you have to roll before you add a rank to the health status
Max = The maximum damage that weapon can do
so assuming a character fires a cone rifle at an unarmoured target and they have a "Projectile Weapons skill of 14, (this is the skill used for firing a cone rifle)
they roll a d20 against their skill.
If they get above 14 they have missed
If they get 12-14 they have hit but they did not get a boost,(did not make the roll by 3 points or greater) so Health status of target = W
If they get 9-11 they have hit and got a single boost (made roll by 3-5 but not by 6 or more) so Health status =W+1 boost = M
If they get 6-8 they have a hit and 2 boosts( made roll by 6 but not by 9 or more) so Health status = W+2= D
If they get 3-5 they have hit with 3 boosts which would be W+3=K,
If they get 1-2 they have hit with 4 boosts which would be W+4= V
but the maximum damage a cone rifle can do is K so the Health status is =K
If the target is wearing armour of the appropriate type then the damage is reduced by steps depending on the level of protection it offers.
Also if a character is Wounded and is hit a second time, all results of Wounded or below are ignored. i'e' if you are wounded you cannot be wounded a second time.
Also what did you mean by SooL, ("being urged to attack something" doesn't sound as if it is what you meant, but it is Australian slang.....) BTW thanks for offering to help ;>)
-
August 13th, 2020, 09:48 #2469AKA Mech45
Ultimate License Holder GM
Games played can be seen here:
d20Enclave Twitch page: www.twitch.tv/d20enclave
d20Enclave YouTube: https://www.youtube.com/@d20enclave
d20Enclave Discord: https://discord.com/invite/HSuvJns
-
August 14th, 2020, 02:54 #2470Templar
- Join Date
- Jul 2015
- Posts
- 143
I mentioned before that I was going to start working on a video series.
Tho I knew making videos was not easy, I didn't realize just how NOT easy it is.
My plan for this series is to build some modifications for the current games I am playing.
I hope someone can get something out of this.
https://www.youtube.com/playlist?lis...BUxMhCdF8iXxOr
Thread Information
Users Browsing this Thread
There are currently 5 users browsing this thread. (0 members and 5 guests)

Reply With Quote


Bookmarks