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July 30th, 2020, 17:26 #501
Hm, difficult to say, maybe these were some exceptional already-corrected spells Difficult to say it for the individual case, Moon Wizard has described some problem of the previous code here: https://www.fantasygrounds.com/forum...l=1#post530203
Nevertheless, whatever is the reason for the numbers, they hopefully get adjustedMy extensions for 3.5e and Pathfinder
Bug reports please here
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July 31st, 2020, 04:21 #502
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Edit: Correction
Starting a new campaign AND updating the fulloverlay extension! seems to have worked!
I can see in a freshly started campaign, the spell/ability setting is now changed to "fixed" (not the way I would have set it, because if the critter/monster is buffed, that DC might also change, but I can see it's a quicker fix!)
so, actually, that seems to have worked, ish!Last edited by Zygmunt Molotch; July 31st, 2020 at 18:34. Reason: edit, I was wrong
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July 31st, 2020, 05:36 #503
Hi guys,
Magus class in Ultimate Magic does not populate weapon and armour proficiencies, does not add spell class and therefore also does not update spell quantities on levelling either.
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July 31st, 2020, 14:48 #504
I think this is also true of Arcanist (could be whole acg?), although the arcanist is a special case since there isn't an easy/obvious way to track their spells with one spell class.
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July 31st, 2020, 18:56 #505
Saint
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Support:
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July 31st, 2020, 23:02 #506
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August 2nd, 2020, 13:44 #507
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Skull and Shackles AP 1: The Wormwood Mutiny* has the following errors
these weapons have their Crit data entered incorrectly
Whip, Cat-o’-Nine-Tails
Vindictive Harpoon
Masterwork warhammer
Masterwork sap
Masterwork punching dagger
Masterwork handaxe
Masterwork dart
Masterwork cold iron sickle
the fact they don't have a range isn't a problem
it's that they have just "×2" or "×#" where # is a number written in the field
it should be "x2" and so on
see the difference ;-)
tl;dr the AP has parsed a multiplication symbol, rather than an x
* likely other modules in the same AP also have this, if it's the same OCR or PDF/TXT2XML parser
practically
this means things with higher crit multipliers like
Vindictive Harpoon (x 3 critical), defaults to x2, as FG can't figure out what the multiplication symbol is
images included, with no extensions
1 - whip, cat o nine tail, defaults to x 29tails.PNG (which is an example of how the default x2 multiplier applies)
2- Vindictive Harpoon, defaults to x 2, but should be 3!harpoon.PNG (which is an example of how wrong it is, and why a multiplication symbol is an incorrect entry as rule mechanics can't process that)Last edited by Zygmunt Molotch; August 3rd, 2020 at 04:26.
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August 2nd, 2020, 14:58 #508
The table "Frozen Tears Encounters" has the parameters entered wrong and can't be rolled on (only certain numbers work).
Return of the Runelords AP 5
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August 2nd, 2020, 16:43 #509
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August 3rd, 2020, 04:22 #510
Demon lord dagon in bestiary 4 has regen info entered in the hd field and spell-like abilities listed also under SA.
also:
Empyreal Lord, Cernunnos
Brethedan
others?
The regen isn't auto-applied as an effect, either.Last edited by bmos; August 3rd, 2020 at 11:00.
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