Thread: MoreCore Ruleset
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July 23rd, 2020, 00:39 #2421
Scroll right to the bottom of the screen and on the left set the theme to FGResponsive
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July 23rd, 2020, 15:06 #2422
You might want to put that highlighted and in bold on that first post, Damned. Seems to be a common issue
Lenny Zimmermann
Metairie, LA
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July 25th, 2020, 20:56 #2423Warrior-Priest
- Join Date
- Mar 2006
- Posts
- 40
Possibly dumb question... just started our Legend System Deus Vult game and when we were doing equipment, one player mentioned he didn't see the categories I had grouped items into. Is there a way to allow the player to see that? He said he only had ALL when I had about ten subcategories. Thanks again, much appreciated.
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July 26th, 2020, 02:11 #2424
I believe categories are contained within modules, meaning you would need to create a player module of the items. The players then load that module on their own client within the library.
When creating modules, the general consensus is that it's best to do it in a campaign separate from the one you use for play. Then you can create a module of everything for yourself/GM and one for the players of only the stuff they should have access to.--
I'm so bassic
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July 26th, 2020, 02:17 #2425Warrior-Priest
- Join Date
- Mar 2006
- Posts
- 40
Thanks, appreciate that info.
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July 26th, 2020, 04:21 #2426
Yep that is how Fantasy Grounds presents the data - its not specific to MoreCore.
Exporting to a Player module and allowing Players to load is your bets bet.
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July 26th, 2020, 06:13 #2427Zealot
- Join Date
- Jun 2019
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- 73
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July 26th, 2020, 06:19 #2428
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July 27th, 2020, 04:26 #2429Zealot
- Join Date
- Jun 2019
- Posts
- 73
Heya damned, what are the formulas for those. No matter what I do, I can't get them to trigger.
Code:local sDice, sTarget, sDesc = string.match(sParams, "([^%s]+)x(%d+)%s*(.*)");
I'm just lost on the sCmd string, I know it's mother1 and mother 2 but after that...nothing.
Any help would be appreciated.
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July 27th, 2020, 06:16 #2430
Ok I think its like this:
/mother1 2d10x(p1)
roll 2d10 for a number between 2 and 20
compare to (p1)
/mother2 2d10+(p2)+(p3)x(p1)
roll 2d10 for a number between 2 and 200
compare to sum of (p1)+(p2)+(p3)
yes the syntax looks wonky...
/mother1 1d100+(p2)+(p3)x(p1)
roll 1d100 for a number between 1 and 100
compare to sum of (p1)+(p2)+(p3)
yes the syntax looks wonky...
I could be wrong....
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