DICE PACKS BUNDLE
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  1. #2421

  2. #2422
    You might want to put that highlighted and in bold on that first post, Damned. Seems to be a common issue
    Lenny Zimmermann
    Metairie, LA

  3. #2423
    Possibly dumb question... just started our Legend System Deus Vult game and when we were doing equipment, one player mentioned he didn't see the categories I had grouped items into. Is there a way to allow the player to see that? He said he only had ALL when I had about ten subcategories. Thanks again, much appreciated.

  4. #2424
    wndrngdru's Avatar
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    Quote Originally Posted by AWD2 View Post
    Possibly dumb question... just started our Legend System Deus Vult game and when we were doing equipment, one player mentioned he didn't see the categories I had grouped items into. Is there a way to allow the player to see that? He said he only had ALL when I had about ten subcategories. Thanks again, much appreciated.
    I believe categories are contained within modules, meaning you would need to create a player module of the items. The players then load that module on their own client within the library.
    When creating modules, the general consensus is that it's best to do it in a campaign separate from the one you use for play. Then you can create a module of everything for yourself/GM and one for the players of only the stuff they should have access to.
    --
    I'm so bassic

  5. #2425
    Thanks, appreciate that info.

  6. #2426
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    Yep that is how Fantasy Grounds presents the data - its not specific to MoreCore.
    Exporting to a Player module and allowing Players to load is your bets bet.

  7. #2427
    Quote Originally Posted by damned View Post
    Hi benightedfae,

    This is what the % dice roll output would look like. It calls Success or Fail and if its a double and under the target it calls Critical Success and 99 is a critical failure.
    It also modifies the Target number by any Modifier stack input.



    Attachment 33585
    Heya damned, are these Mothership rolls currently in the MC ruleset?

    EDIT: Seems I posted prematurely, I found them in the ruleset. mothership1 and mothership2?
    Last edited by Ranzarok; July 26th, 2020 at 06:17.

  8. #2428

  9. #2429
    Quote Originally Posted by damned View Post
    Yes that is correct.
    Heya damned, what are the formulas for those. No matter what I do, I can't get them to trigger.

    Code:
    local sDice, sTarget, sDesc = string.match(sParams, "([^%s]+)x(%d+)%s*(.*)");

    I'm just lost on the sCmd string, I know it's mother1 and mother 2 but after that...nothing. Any help would be appreciated.

  10. #2430
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    Ok I think its like this:

    /mother1 2d10x(p1)
    roll 2d10 for a number between 2 and 20
    compare to (p1)

    /mother2 2d10+(p2)+(p3)x(p1)
    roll 2d10 for a number between 2 and 200
    compare to sum of (p1)+(p2)+(p3)
    yes the syntax looks wonky...

    /mother1 1d100+(p2)+(p3)x(p1)
    roll 1d100 for a number between 1 and 100
    compare to sum of (p1)+(p2)+(p3)
    yes the syntax looks wonky...

    I could be wrong....

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