Thread: Help with macros
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July 6th, 2020, 00:35 #1
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Help with macros
I'm playing in a Pathfinder 2e campaign and was wondering how I would go about having my cat animal companion auto roll 1d4 slashing damage along side normal damage if the target is flat-footed?
Last edited by Tigermanic; July 6th, 2020 at 02:34.
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July 6th, 2020, 05:49 #2
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July 6th, 2020, 09:57 #3
Welcome to the FG forums Tigermanic!
You can do that with an effect applied to the animal companion in the combat tracker: IFT: flat-footed; DMG: 1d4 slashing Then ensure that the flat-footed condition is applied correctly to the target.
More info on effects here: https://fantasygroundsunity.atlassia...PFRPG2+EffectsPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 6th, 2020, 12:19 #4
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Thank you so much!
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July 6th, 2020, 16:23 #5
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Quick question kind of related to this Trenloe.
If the target doesn't have the condition applied, but you enable the built in flat-footed modifier for your attack roll / damage roll, would that satisfy the IFT condition? Or do modifiers not count towards Effect conditions?Last edited by Surge; July 6th, 2020 at 16:24. Reason: Spelling
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July 6th, 2020, 17:28 #6
Modifiers don't count for conditional effects. It has to be the condition.
Note: In the current live release (release 16) only the "flat-footed" condition will be matched with IFT: flat-footed. However, in release 17, the following will also match with IFT: flat-footed: confused, grabbed, paralyzed, prone, restrained and unconscious.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 6th, 2020, 19:59 #7
Oh, that's great to know. I keep forgetting to manually add flat-footed to prone creatures so the rogue can sneak attack...
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July 7th, 2020, 03:21 #8
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July 7th, 2020, 17:47 #9
Trenloe, is 'release 17' on the test server now?
After going from live to test and back to live, our group experienced some 'wonkiness'. It was odd like having a really hard time manipulating the map, > clicking on tokens to release them (so movement can proceed) were both really hard to do. I had to repeatedly push my middle mouse button to get the players token to release so he can do his movement.
This could simply be the mouse at my end but it started happening after we migrated back to live (from test). This is all in classic. I am seriously considering migrating the entire campaign to Unity but I like being able to lock tokens down which I don't think is in Unity yet.
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July 7th, 2020, 17:58 #10Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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