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  1. #441
    Thanks for the progress update! Looking forward to the next release.

  2. #442
    Is there a git repository somewhere so that we could help you and contribute some pull requests ?

  3. #443
    If the vehicles are going to take awhile to get working, are you planning on releasing a smaller update that fixes the bugs 1st? Mainly the one that doesn't allow me to give minions group skills. When ever I check the box I get this:
    Script Error: [string "scripts/manager_miniongenesys.lua"]:28: attempt to index a nil value


    Also good job cant wait to see how it turns out.
    Last edited by sevrick; July 3rd, 2020 at 17:55.

  4. #444
    Thank you so much for coding this johniba.

    I've been experiencing an error message. Every time I try to add a skill or add a description of that skill a window opens with this error message:
    Runtime Error: desktop: Unable to create window with invalid class (referenceskill : skill id-00001)

    Also whenever i click on the dragon icon on a character sheet to open a window to the skill description nothing opens and an error message appears (in the chat window, not the ):
    Unable to find skill record with the correct name.
    Are these known bugs, or am i doing something wrong?

  5. #445
    Quote Originally Posted by Xarax View Post
    Thank you so much for coding this johniba.

    I've been experiencing an error message. Every time I try to add a skill or add a description of that skill a window opens with this error message:



    Also whenever i click on the dragon icon on a character sheet to open a window to the skill description nothing opens and an error message appears (in the chat window, not the ):


    Are these known bugs, or am i doing something wrong?
    yes it is a known error, i just added to my list of issues, i will work on

  6. #446
    Hey everyone, i will see if i can post a new version with the fixes in the next few days, since it is taking this long to add vehicles... and then continue working on vehicles

    I did create a git repository but i am not updating the code there yet, i am using it to track the issues though

    https://github.com/ibarzabal/Genesys/issues

  7. #447
    I am new to Fantasy Grounds and extension/ruleset building but would gladly contribute. Mainly I have interests in extending this ruleset to Star Wars. Any advice to where I should start ?

  8. #448

    Join Date
    Jul 2010
    Location
    Vendsyssel (Denmark)
    Posts
    881
    I do believe that it is Johniba's intention to make an extension for this ruleset, so it works with the Star Wars ruleset, but not until the ruleset is considered feature complete.

    Personally I can't wait for the Star Wars version. While perfectly serviceable, the current Star Wars ruleset has some rather annoying bugs, that is driving me slightly insane. *smirk*

    Can't wait for any update here either!

  9. #449
    Quote Originally Posted by lagouache View Post
    I am new to Fantasy Grounds and extension/ruleset building but would gladly contribute. Mainly I have interests in extending this ruleset to Star Wars. Any advice to where I should start ?
    While yes Johniba is planning on making a star wars extension, I would start by unpacking the this ruleset. Open it as a zip file. Then make a new folder and extract those files to it. Look through the various files in a text editor, I prefer Notepad++ but any will do. You can get a feeling on how things work. Since the Star Wars rules are going to be an extension it will work by overriding pieces of code in the main ruleset. This is nice because you can copy .xml files from the ruleset and make changes without effecting the ruleset.
    I personally would start by removing skills that aren't in your setting and adding new ones so that by default when you create a character or NPC it will show the right skills for that setting.
    In the scripts folder "open data_common_genesys.lua". You can see all the skills are layed out in a specific pattern. Just add and take away skills that pertain to your setting in this case Star Wars. Also keep in mind when making an extension you want to keep the same folder structure.
    There is more before you can actually get to work in game but that is a start. I know it's not exactly what you were asking for but that should at least get you familiar with the code and the patterns so you can easily add your own stuff like Star Wars things later. This is all for you if you positively can't wait for the Official extension to come out, but it is also useful information if you want to make your own setting extension for Genesys.
    Last edited by sevrick; July 5th, 2020 at 18:09.

  10. #450
    Quote Originally Posted by lagouache View Post
    I am new to Fantasy Grounds and extension/ruleset building but would gladly contribute. Mainly I have interests in extending this ruleset to Star Wars. Any advice to where I should start ?
    I have already plans to create such extension.
    Actually i will create a ruleset that extends genesys, just like you see genesys doing with core, dnd5 does with core, etca.

    I am really close to finish all features (i will improve more things also, but that will come later) and as soon as i am done fixing errors and adding vehicles to the ruleset, i will release the star wars one.

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