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June 21st, 2020, 15:00 #431Warrior-Priest
- Join Date
- Oct 2018
- Posts
- 39
Awesome man. I wish I had the skillset to help code. Starting to learn the very basics.
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June 21st, 2020, 22:34 #432
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June 23rd, 2020, 21:47 #433Saint
- Join Date
- Apr 2009
- Posts
- 1,132
So, quick update:
I am checking Savage Worlds' vechicle implementation and it really helped me a lot!
I might be able to implement something similar (initially simple, but we can make it more advanced later)
It gave me a lot of ideas!
I am tackling some issues, so i will probably fix issues to make the module compatible with the latest unity, fix other reported issues, and then work on vehicles!
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June 23rd, 2020, 23:26 #434
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June 24th, 2020, 14:52 #435
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June 24th, 2020, 20:12 #436
Johnniba, That's the same Starfinder ship combat ext I sent you.
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June 26th, 2020, 19:55 #437Saint
- Join Date
- Apr 2009
- Posts
- 1,132
Ah yes and thank you for that.
I checked the extension and then the ruleset itself, and it helped me to idealize how to make it work in genesys
I will be creating a vehicles database, just like in that ruleset, one thing for sure is to make vehicles a party thing: a player can be an owner, but someone else may be using it, or even multicrew it
I want it versatile: bike, car, giant spaceships, i love the idea so now i am trying to create the database
After that, i want to make vehicles show in the party sheet, and do something similar from starfinder where you assign who is using what
One thing i dont like though is having a separate combat track for vehicles: i will probably add vehicles in the same combat track, and i will have to test how that works (like it is in Savage Worlds)
So i would say genesys will be something like merging those two ideas, and later, i hope, easy to just override a few things to make work on star wars
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June 28th, 2020, 19:59 #438
I have started working on content from the Keyforge Secrets of the Crucible source book. I will be adding just the Items and NPC stats without descriptions as usual. As things progress in the ruleset I can add more later when they become more concrete.
I can't wait until the next update. Just looking forward for it to be in a playable sate so I can move my content over from the old version.
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June 30th, 2020, 04:07 #439Saint
- Join Date
- Apr 2009
- Posts
- 1,132
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July 2nd, 2020, 23:20 #440Saint
- Join Date
- Apr 2009
- Posts
- 1,132
Quick update:
So I am currently working on the vehicle feature, and i am actually trying a simple solution:
- we will have a vehicle database, which is similar to npc and items
- each player will be able to have muiltiple vehicles, and they display in inventory (similar to savage worlds ruleset)
- vehicles are kind of a hybrid, they are items, but players can pilot them, and also they can be dropped in the combat tracker, like pcs and npcs
- Vehicles will be able to be shared... when shared, they show up in the party sheet, allowing someone that is not the owner, to use it.
I am still working on this
In order to make this work, i need to fix the combat tracker, i am still not happy with the way i did it, it contains too much of the old code, and i might try to rewrite it entirelly
I need to fix it, since it is not interacting correctly with maps, and encounters
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