-
March 28th, 2020, 20:12 #91
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
-
April 15th, 2020, 14:31 #92
- Join Date
- Mar 2020
- Posts
- 3
Just wanted to say thanks for this,
also if its still being question if it runs with unity, it dose
-
April 19th, 2020, 22:56 #93
- Join Date
- Aug 2018
- Posts
- 7
So here is a thing I just noticed, in the FG chatlog, it reports the version of the extension as 1.0 I even double checked, deleted every instance of the ext file from my computer, re-downloaded the extension and it says weapon handling v1.0.
Screenshot (17).png
-
May 23rd, 2020, 23:48 #94
- Join Date
- May 2005
- Posts
- 63
So, this doesn't appear to be listed for me in my Unity 5E list, even though I (thought I) put it in the right spot. Is there something I have to do to get it to show up?
-
May 24th, 2020, 09:08 #95If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
May 29th, 2020, 17:08 #96
- Join Date
- Feb 2019
- Location
- England
- Posts
- 18
I've been running this extension in Unity for a few weeks now. Not had any issues.
-
June 23rd, 2020, 12:02 #97
As someone who hasn't played around with FGU too much yet, how does it deal with double-handed attacks without the extension?
-
June 23rd, 2020, 17:30 #98
- Join Date
- May 2015
- Location
- Oahu
- Posts
- 725
same way as people who don't use the extension: make two weapons and pick which one to click. It is just like a dagger. When you equip one notice you have two options for melee and range. Just like that but one is d6 and the other is d8 and you have to create the second one.
-
June 24th, 2020, 01:07 #99
- Join Date
- Apr 2020
- Location
- Australia
- Posts
- 46
There appears to also be a conflict with Kent McCullough's extension Automatic Flanking and Range for ranged attacks. It won't apply the disadvantage for attacks beyond normal range with this extension enabled.
Last edited by 0m0n; June 24th, 2020 at 01:55.
-
June 24th, 2020, 04:27 #100
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks