Thread: Error messages when loading maps
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May 30th, 2020, 23:47 #1
- Join Date
- Feb 2018
- Posts
- 87
Error messages when loading maps
Hi all,
I'm getting some strange messages when I load some maps. Sometimes I will get the message below and the map will load, and other times I'll get a similar message and the map will be all black.
Any idea what's happening or a way to fix it?
Runtime Error: D3DXCreateTexture failed - D3DPOOL_MANAGED
Runtime Error: D3DXCreateTexture failed - D3DPOOL_MANAGED
Runtime Notice: s'Window has opened'
Runtime Notice: s'NodePath:image.id-00047'
Runtime Notice: s'Class:imagewindow'
Runtime Notice: s'Window has closed'
Runtime Notice: s'syncLayerSizeToBaseImage...'
Runtime Notice: s'syncLayerSizeToBaseImage...'
Runtime Error: D3DXCreateTexture failed - D3DPOOL_MANAGED
Runtime Notice: s'Window has opened'
Runtime Notice: s'NodePath:image.id-00088'
Runtime Notice: s'Class:imagewindow'
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May 30th, 2020, 23:50 #2
- Join Date
- Feb 2018
- Posts
- 87
Here is what one looks like when the map is all black:
Database Error: image: Invalid file (BattleMap_Cave01.jpg)
Runtime Notice: s'syncLayerSizeToBaseImage...'
Runtime Notice: s'syncLayerSizeToBaseImage...'
Runtime Notice: s'syncLayerSizeToBaseImage...'
Runtime Notice: s'Window has opened'
Runtime Notice: s'NodePath:image.id-00013@FG Battle Maps'
Runtime Notice: s'Class:imagewindow'
Script Warning: onZoom: Recursive control event or call terminated (imagecontrol:image)
Runtime Notice: s'Window has closed'
Database Error: image: Invalid file (BattleMap_outdoor1.jpg)
Runtime Notice: s'syncLayerSizeToBaseImage...'
Runtime Notice: s'syncLayerSizeToBaseImage...'
Runtime Notice: s'syncLayerSizeToBaseImage...'
Runtime Notice: s'Window has opened'
Runtime Notice: s'NodePath:image.id-00016@FG Battle Maps'
Runtime Notice: s'Class:imagewindow'
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May 30th, 2020, 23:54 #3
FGC or FGU?
What version?
What Ruleset?
What Map?
What Extensions?
What steps to reproduce?
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 31st, 2020, 00:08 #4
- Join Date
- Feb 2018
- Posts
- 87
Sorry!
FGC Ultimate Monthly
v.3.3.10
Ruleset 5e
all maps--I thought it was a problem with the large maps that I am using for DoMM, but it is happening with all maps.
Mods:
Auto Mirror Image
Auto Pack Tactics
Language Fonts -- Wizards
Miss Flavor Text
5e Theme Wizards
Big fonts
Combat Enhancer 5e Classic
Core RPG Token Helper
Window saver
Thank you for your help Lord E.Last edited by mclimbin; May 31st, 2020 at 00:18.
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May 31st, 2020, 00:11 #5
Not sure. I'm guessing (just a guess) that one of the modules has a bad map in it. Try starting a new campaign and load one module at a time until you see this error. Then unload all the other modules and restart. See if the error persists. that will tell us if it's that one module or not.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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May 31st, 2020, 08:26 #6
My guess is that it's the 5e Combat Enhancer Classic that's the problem since by it's very name it is for Classic and not Unity.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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