Thread: MoreCore Ruleset
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May 25th, 2020, 15:00 #2291Warrior-Priest
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I am putting in the value 20 into the health field in the combat frame,(Top right) then dragging the box into Ref A, however it doesn't seem to register the location of the value, (in the example you showed, it obviously was referring to a specific character sheet, whereas whenever I try all I get is ': (a) available'
tried putting in 'merge="join"' clauses into xml but that has made the situation even worse
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May 25th, 2020, 15:12 #2292
ok, so you are doing this in FGU?
It looks like FGU isnt storing the same dragdata info in the source.
What you did there works fine in FGC.
Can you test dragging from other fields?
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May 25th, 2020, 15:36 #2293Warrior-Priest
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Most armour protects against all 3 damage types with a generic value between 1 and 6. some only protect against a specific type of damage i.e. I3 or E2 etc. Armour reduction is calculated after boosts added.
Only one type of health that is affected by all 3 types of damage.Do you have 3 different types of health?
Yes Skill is calculated by adding a basic VIOLENCE stat to your skill training in the type of weapon i.e skill firing a cone rifle is calculated by adding VIOLENCE stat to skill in projectile weapons. VIOLENCE=7, Projectile weapons skill =4, the total skill therefore 11 to hit, (plus any modifiers the GM wants to add)Your Attack is based only on your skill?
yes that's right.Your Damage is based on the weapons stats and the same attack roll?
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May 25th, 2020, 15:41 #2294Warrior-Priest
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May 25th, 2020, 16:55 #2295Warrior-Priest
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OK now it is getting officially weird
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as I said I had started putting in merge commands for the screens in the character sheet, now I can no longer drag and drop 'rolls' to some of those sheets, BUT, if I click at the top of some of the frames, it will open a new roll screen, and if I do /sthrow 1d20<(a) in the new roll... it works perfectly, BUT, the new roll does not appear on the list of rolls (and yes I have set the group to (all), so it should list them. This is similar to a problem I had with new "groups", in that I could create them but they were not displayed, (however with the groups I could retrieve them using the search function, this does not work with the rolls).
I will zip up the extension so far and send it to you if you like. There is a lot of redundant stuff I need to delete, but I was going to get it working before I started stripping out the dead wood.
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May 25th, 2020, 18:05 #2296Warrior-Priest
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I have tried my extension in Classic, and it has the same problem, so it is a me problem as opposed to a Unity problem, whether that makes it better or worse, is up to you to decide
I suppose rationally, from your point of view it is better since it is only one person affected as opposed to potentially all unity users.
NickT
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May 26th, 2020, 00:00 #2297
You are talking different issues.
the linking is due to a Unity difference in the information that is being stored when the data is dragged.
This other issue is due to your code.
Why are you making changes to the Rolls lists?
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May 26th, 2020, 01:30 #2298
I have misled you also.
The dragdata is working fine in my copy of MoreCore on FGU.
You said you saw the same thing without the extension loaded?
Have you edited CoreRPG or MoreCore in any way?
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May 26th, 2020, 11:32 #2299Warrior-Priest
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I as far as I am aware I have not modified the Core.ruleset or Morecore in any way. (sorry about the precise wording there, but at my current level of skill I could have in advertently changed something
I have tried using the saving throw roll on an version of Morecore without any extensions loaded and that appeared to give the same error.
I think we may have a misunderstanding of terms. The tab at the side of the title screen marked "rolls" currently has no entries. I have to create an entry by using the 'edit' followed by '+' . If I do this it appears on the list, and I can drag and drop from there. This newly created 'roll' sometimes appears to work properly and other times has an issue with ref fields.(this is new information discovered last night) Alternatively sometimes if I left click in one of the frames on the character sheet it will spontaneously create a new 'roll', and if I code this roll to use ref fields, it always seems to work correctly. However this 'new' roll does not appear in the 'rolls list' (even when the (all) filter is selected) The exact behavior seems to depend on whether I have used 'merge="join"' in the appropriate windowclass.
In an attempt to determine exactly what is happening I am going to do some experiments with Morecore without any extensions, and will report back to you. One possible cause of misunderstanding is that I don't know what the expected behaviour of the program is, so I could be assuming that something that happens is normal behaviour, whereas it is in reality a symptom of the problem
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May 26th, 2020, 12:46 #2300
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