DICE PACKS BUNDLE
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  1. #2271
    damned's Avatar
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    Hi LordRichtor

    Try this:

    /sthrow 3d6+(p1)<(p2)

    It would mean that the Skill Ranking would be input the opposite way, eg a Novice would have a skill of 4 and an Expert would have -10
    Your Skill would look like below - you set your skill in p1 (changes as your character improves) and the difficulty in p2 (set it every roll as per GM guidance).



    sthrow.jpg

  2. #2272
    Quote Originally Posted by damned View Post
    onLanded
    Thanks figured out a way of doing it. And now I figure out a different way because of your answer.
    I can roll and then in onlanded start another roll and post results of the first, thus cascading rolls from one to the next to get all of them done in proper order.
    I might change to this as I'm not fully satisfied with how it currently works.

    Thanks.

  3. #2273
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    Quote Originally Posted by Pentazer View Post
    So I found some really great stuff on the manual but I think the roll mechanic I'm looking for is missing.
    Is there an easy way to make this, or am I missing a detail?

    What I'm looking for is a d% roll where you roll a skill modified by Attribute+Skill and have to roll under that target.
    Attachment 35104
    So in the example this is an archery attack roll. It should be Agility (30) + Archery (10) to give a DC of 40. Roll d% to be under 40.
    Unfortunately when I use /rollunder 1d100x(p1)+(a)-1 it is adding reference number a (the agility score) as automatic successes, in this case adding 30 to the success roll.

    For anyone else curious about this, the -1 just removes one success because moreCore rolls a d100+d10 to get a d% result and the system counts the d10 roll as it's own thing. Meaning if your DC is 50 and you roll d% 70+5 (result 75) it will count as 1 success because the 5 is under 50.
    Here is a Top Secret roll for you.
    PM me for a beta build.

    Please consider creating and sharing the following:

    a module containing -
    2-4 pregen PCs
    2-4 NPCs
    a map
    2-4 encounters (they dont have to all be combat)
    a basic adventure story

    Export it to help others get started with Top Secret

    /topsecret 1d100<(p1)+(a)



    topsecret.jpg

  4. #2274
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    Quote Originally Posted by Musrha View Post

    I think just this will be necesary.

    Of course, I can do that PCs/NPCs and encounters, but English is not my first language so sorry in advance for any mistakes

    And thank you very much!
    Hi Mursha,

    Here is version 1 of the first roll... please advise...

    No points, rolling with disadvantage


    Rolling with 1, 2, 4, 3 dice


    blades-0dice.jpgblades-dice.jpg

  5. #2275
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    Ive updated the Basic User Manual for MoreCore here: https://www.diehard-gaming.com/mchelp.html
    It includes Races, Classes, World Builder and Investigator.
    Ive updated some more Rolls information but am still missing info on quite a few rolls

    I may have also missed some people in Credits. If you have supplied a Roll or other code into MoreCore and I havent listed you please let me know so I can get that fixed up.

    If you have info on undocumented Rolls please let me know so I can fix them up too.

  6. #2276
    Hey Damned, thanks for getting back to me!

    On Vaesen: Let me see ...
    - at the core, it is the same as the Coriolis roll.
    xd6=6 > output: count the successes.

    Vaesen Roll.png

    You had added
    - Mods (as rolls) would change the number of dice
    - the "origin" of the the dice pool, i.e. the attribute / skill that built the pool
    - the count of non-successes (which you put as Push Pool, I think)
    - flagging how the dice pool was modified (+ dice, - dice)

    As for Concordia - happy to put something together, but the Character Sheet is going to be painful. 30 skills... so, in brief, it's "roll a number of d12, keep highest (I would keep number to keep as parameter to make it more useful for other system), add the "governing" attribute (which is situation dependent and can be positive or negative), compare to a situational target number."

    As you can see, lots of moving parts on the roll, so I think the only sensible thing to do is to get the basic "roll xd and keep yd" and do the rest manually. Don't feel you have to get this in! Not sure how much use I am going to get out of that system.

  7. #2277
    Hi, I am attempting to write a Paranoia XP extension but, I'm having some problems with the reference roll mechanics. I am trying to do a roll of format "/sthrow 1d20<(a)" Ref Field A has "a) available", after I have dragged a field into it but when I attempt to roll, I get an error

    [ERROR] Script execution error:[string "scripts/manager_custom_save.lua"]:188:attempt to concatenate field 'aSave' (a nil value)

    I am assuming that this means that I haven't accessed the reference value correctly, but I cannot work out what I should be doing to make the field valid. Any help or hints would be gratefully accepted

  8. #2278

  9. #2279

  10. #2280
    Quote Originally Posted by damned View Post
    Would you like to include this into MoreCore?
    I have no issue with this being included in MoreCore. It will need to go hand in hand with the attack roll I have modified. It should be noted that the damage calculator does not account for different types of damage yet (range, melee, burst fire, etc) as these will be added at a later date.

    Both are attached.
    Attached Files Attached Files

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