DICE PACKS BUNDLE
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  1. #2221
    damned's Avatar
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    Quote Originally Posted by Elihu View Post
    It isn’t working, it does not show up in the start menu
    Are you looking for the actual extension name and not what you think it might be?

    CoreRPG - Map Unit Settings Extension

  2. #2222
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    Quote Originally Posted by Elihu View Post
    It isn’t working, it does not show up in the start menu
    No idea what you are doing, but it is something on your end. Make sure the extension is in the right folder. This is how it should look like:

    Attached Images Attached Images
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #2223
    Hey I just spent a while searching around for the exalted roll mechanics and I found that Damned created it! Fantastic! /exalted and /exalteddmg. Perfect. But they're not listed on the current dice string post at the beginning of the thread. I'm wondering how many other new dice strings have been implemented but are not listed on the front page? Can you update the list with the latest stuff, please?

  4. #2224

  5. #2225
    Quote Originally Posted by damned View Post
    This is closer to fully up to date... but prolly still not quite...
    https://www.diehard-gaming.com/mchelp.html#dicestrings
    Thanks! I'll take a look through this.

  6. #2226
    Quote Originally Posted by damned View Post
    Awesome stuff Old Scouser Roleplaying

    I reccomend you start a new thread and write it up.
    Add the 3 files separately.
    You can also export the PC sample in the module and it will show in pre-gens.
    Thanks, appreciate the advice. All prepared and uploaded to https://www.fantasygrounds.com/forum...s-for-MoreCore

  7. #2227
    Quote Originally Posted by damned View Post
    Ill have a look tonight.
    Thanks. I am still working on this, trying to see if OOB messaging will help.

  8. #2228
    So I found some really great stuff on the manual but I think the roll mechanic I'm looking for is missing.
    Is there an easy way to make this, or am I missing a detail?

    What I'm looking for is a d% roll where you roll a skill modified by Attribute+Skill and have to roll under that target.
    d% Roll.jpg
    So in the example this is an archery attack roll. It should be Agility (30) + Archery (10) to give a DC of 40. Roll d% to be under 40.
    Unfortunately when I use /rollunder 1d100x(p1)+(a)-1 it is adding reference number a (the agility score) as automatic successes, in this case adding 30 to the success roll.

    For anyone else curious about this, the -1 just removes one success because moreCore rolls a d100+d10 to get a d% result and the system counts the d10 roll as it's own thing. Meaning if your DC is 50 and you roll d% 70+5 (result 75) it will count as 1 success because the 5 is under 50.
    Last edited by Pentazer; May 10th, 2020 at 02:09. Reason: corrected reference image, had lines backwards.

  9. #2229
    Quote Originally Posted by damned View Post
    A lot of CoreRPG extensions will work in MoreCore but not all.
    The referenced extension will/should work fine.
    Thanks I’ll try that when I get back on my computer. Last night was strange no one could enter my FG hosted Morecore game, and I have hosted 100s of games in the past. The only change I know of is that I ran a Cat5 cable from my router to my computers onboard network adapter, usually I use only my WiFi card, that shouldn’t be an issue but it could be related.

  10. #2230
    damned's Avatar
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    Quote Originally Posted by Elihu View Post
    Thanks I’ll try that when I get back on my computer. Last night was strange no one could enter my FG hosted Morecore game, and I have hosted 100s of games in the past. The only change I know of is that I ran a Cat5 cable from my router to my computers onboard network adapter, usually I use only my WiFi card, that shouldn’t be an issue but it could be related.
    Your LAN and WiFi adapters have different IP addresses.
    Your router is probably still sending traffic to your WiFi adapter.

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