DICE PACKS BUNDLE
Page 7 of 98 First ... 5 6 7 8 9 17 57 ... Last
  1. #61
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,708
    Quote Originally Posted by sallerin View Post
    How to make a transparent wall for LOS, that is blocking the passage but not the view (a window)? If it is possible...
    There isn't anything that can block movement and still be transparent. For windows I use terrain blockers.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #62
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,708
    Quote Originally Posted by webdove View Post
    Hi, What is the relationship in function between the radial menu visibility setting on a map token and the visibility of the CT entry? Do they have two different purposes?
    Visibility (whether the token can be seen or not) is usually determined by the state of the visibility toggle on the CT. If an NPC is visible on the CT it's visible on the map and if it is invisible on the CT it's also invisible on the map. The right click menu can make an NPC (or PC) set to always visible or always invisible independent of the visibility state on the CT. Thus an NPC can be set to always visible and it will be seen on the map even if it is invisible on the CT or the reverse invisible on the map even if visible on the CT.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #63
    What's a good way of doing templates? We've been using pointers for things like darkness spells, and spike growth, but is there an easy way to do a transparent template for these types of effects? The pointers can't be labeled, so it can be hard to remember what pointer is what between sessions. Also, thanks again for the answers. I really like FGU, and I just want to get the most out of it.

  4. #64
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,708
    This is the only thing that I know of that adds spell templates to your game https://www.dmsguild.com/product/195...e-Spell-Tokens

    Otherwise make sure each player has different coloured dice so that it's more obvious who drew what pointer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #65
    Thx for your answer
    But terrain block the view AND the passage on the second line... so it’s transparency OR blocking, no glass window at all ...

  6. #66
    Sulimo's Avatar
    Join Date
    Dec 2014
    Location
    Pacific Time Zone
    Posts
    948
    Quote Originally Posted by sallerin View Post
    Thx for your answer
    But terrain block the view AND the passage on the second line... so it’s transparency OR blocking, no glass window at all ...
    The best suggestion I have seen came from this video (it's about how to add LoS to Tile Packs, but has some other good info). It's from Doug, he suggested using Doors and leaving them open.

  7. #67
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,708
    Quote Originally Posted by sallerin View Post
    Thx for your answer
    But terrain block the view AND the passage on the second line... so it’s transparency OR blocking, no glass window at all ...
    No, terrain blockers don't block movement at all. They block LoS from either side and if the token is in the middle of it they can see all around.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #68
    Quote Originally Posted by Zacchaeus View Post
    This is the only thing that I know of that adds spell templates to your game https://www.dmsguild.com/product/195...e-Spell-Tokens
    These are awesome. Thanks for the tip. I have another question, though. Where do I put the module files, and how am I expected to activate/use them? I have the images that were included in my tokens folder, so I can see them and drop them in as tokens, but I don't see the .mod files no matter where I put them.

  9. #69
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    22,708
    If you can see the tokens then you have put the module file in the correct place. You access images in Unity from assets, and tokens will be visible there even if the module isn’t open.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  10. #70
    Quote Originally Posted by Zacchaeus View Post
    Visibility (whether the token can be seen or not) is usually determined by the state of the visibility toggle on the CT. If an NPC is visible on the CT it's visible on the map and if it is invisible on the CT it's also invisible on the map. The right click menu can make an NPC (or PC) set to always visible or always invisible independent of the visibility state on the CT. Thus an NPC can be set to always visible and it will be seen on the map even if it is invisible on the CT or the reverse invisible on the map even if visible on the CT.
    Thanks very much.

Page 7 of 98 First ... 5 6 7 8 9 17 57 ... Last

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Starfinder Playlist

Log in

Log in