DICE PACKS BUNDLE
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  1. #161
    Quote Originally Posted by Xen View Post
    Thanks for the update Dakadin, looks good! After updating my client I was setting up a new combat scenario and when I went to drag one of the PC characters in to the Combat Tracker I got a few errors thrown at me. Attachment 34883 I then noticed that the PC's Mace weapon had disappeared from the CT and was left with a blank entry. The Mace itself was a stock weapon dragged over from Arms Law and no modifications. There is also a Mace in the inventory. I deleted the Mace from the Combat tab and added a new one back in from the Arms Law Standard Weapons list. I removed all entries from the CT and added the PC back in without any errors. It's not something I've been able to replicate and the other 2 PC characters added without error. It doesn't seem to be a problem anymore but I figured I'd post it anyway for your info.
    Hi Xen,

    Thanks for reporting that. The attacks were blank because it got that error and wasn't able to complete the script. I will put an extra check for that.

    Dakadin

  2. #162
    Quote Originally Posted by mrgrey View Post
    I know it's still very much in the testing phases, but I was wondering if there was anything approaching a timescale for the live release (obviously no there isn't is a perfectly fine answer).
    Hi mrgrey,

    I am hoping it will be in the next couple weeks. I am trying to get the attacks/defenses on the Combat Tracker reworked along with the Combat tab on the Character Sheet by the end of this week so it can be pushed to the test channel. Then if there aren't any major issues, it should be ready for live the following week.

    Dakadin

  3. #163
    JohnD's Avatar
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    This is all looking really good.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

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    RIP Canada, February 21, 2022

  4. #164
    Quote Originally Posted by Xen View Post
    I'm having some confusion on creating a new skill. In my example Attachment 34905 I created the Test Skill, changed the Type to Maneuver, Static, left the Progression as Standard and added in the stats Re/In. After adding that skill to the skill tab I gave it a cost of 1/3 and I noticed that right after adding in a newly created skill, if I add in new ranks the Rank Bonus and the Total Bonus will not automatically calculate. But if I open the skill and toggle through the Progression options and cycle back to Standard again then the skill will start totaling. Sometimes i have to do this a couple of times before it works but then I can start changing the number of ranks and it starts working fine. Using Character Law skills work as soon as I add them. I thought maybe I was going about it wrong, just not sure.
    Hi Xen,

    Are you creating the skill on the Character sheet or or using the Skills sidebar button?

    Is this in FGU? If so I will have to see why it isn't updating properly.

    Dakadin

  5. #165
    Quote Originally Posted by JohnD View Post
    This is all looking really good.
    Yeah, it is definitely working really well. I just want it to be as smooth as possible for the move to the live channel so those that don't frequent the forums have a good experience with it. A few of the recent issues are things that need to be cleaned up before then though.

  6. #166
    Quote Originally Posted by Dakadin View Post
    Hi Xen,

    Are you creating the skill on the Character sheet or or using the Skills sidebar button?

    Is this in FGU? If so I will have to see why it isn't updating properly.

    Dakadin
    This is in FGU but now that you mention it each test I had been doing was just from the Skills sidebar button. So I went back and manually created a new skill in the Skills tab on the character sheet and that worked fine and then I created another new skill directly in to the Skill Development window and it also worked fine. I then created another skill from the Skills sidebar button and again the skill was broke until I started cycling through the Progression options. New Skill No Bonus.JPG I also noticed that I had to open the skill from the Skills tab on the character sheet to cycle through the Progression options to get the bonuses to calculate. If I opened the skill from the Skills sidebar, cycling Progression wouldn't work.

    Xen

  7. #167
    Thanks. That should help me to track it down.

  8. #168
    Ran another test game tonight and had 3 friends on the server so let the fun begin! After one of the players finished adding in their inventory items they had a stock Target Shield in their inventory and after adding the character in to the Combat Tracker I noticed that their shield was not showing up in the Defense section. I removed them from the CT, opened their Character Sheet and dragged a Target Shield from Character Law Table 08-14 Armor Prices in to the Combat tab so that it would show up in the Defense section and added them back to the CT. As soon as I added the character to the CT it threw an error, Target Shield Error.JPG, and if I expanded the Attack section the Rapier would disappear but the Target Shield would be listed. If I went back to the character and removed the shield from the Combat tab and added them back to the CT I wouldn't get any errors and the Rapier would reappear. I thought maybe it was just the shield but I tried it on the Normal, Target, Wall and Full shields and kept getting the same errors. I also had this error come up after adding in a shield and modifying it's properties for some extra DB then added it to the Combat tab.

  9. #169
    Thanks for the details. I am working on redoing that whole exchange right now. It should clear up most of these types of issues. Right now I am working on getting the Combat tab weapons section so it is linked to the Inventory tab items if they are weapons or shields. That way if you modify one it will show up on the other. After that I am going to use the same basic strategy for the attacks and defenses on the Combat Tracker. That should simplify things and make it a bit less confusing. It should also prevent the errors you encountered but I won't know for sure until I finish up all the pieces.

    As a workaround in the meantime, you should be able to drag the shield directly to the defense section of the Combat Tracker.

    Dakadin

  10. #170
    I was able to drag the shields directly in to the CT and even though it still threw errors it didn't cause any weapons to disappear. I ran a few combat rounds and it didn't affect combat in any way that I could see so it still worked out.

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