DICE PACKS BUNDLE
Page 220 of 331 First ... 120 170 210 218 219 220 221 222 230 270 320 ... Last
  1. #2191
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by Amesephis View Post
    Ty ^^
    As per the rest of the post -

    In return I ask that you consider doing the following:

    Create 2 to 4 unique PCs
    Create 2 to 4 NPCs
    Create a mini adventure with at least 2 encounters in it.

    Either zip up the campaign and upload it with some instructions or export it as a Module. This will help others play your system and hopefully make some improvements and share back.
    Will you be able to do this once I create the rolls?

  2. #2192
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Quote Originally Posted by Boldtaar View Post
    On the sheets main tab how do I move items side way?

    screenshot
    Attachment 34569Attachment 34569Attachment 34569Attachment 34569


    edit
    Is it me or is it just a FG unity issue?
    It looks like a bug - Ill check it out - thanks for the report.

  3. #2193
    Can someone help me out or point me in the right direction here. I am trying to get Morecore to have the Modifiers add/subtract dice from the dice pool when I have given it the /pooltype command. As an example, if I use the command /vaesen 10d6, the modifiers do what I want (see image example). If I use the command /pooltype vaesen, then roll dice rolled from the pool, the modifiers add/subtract from the bonus to the roll rather than the number of dice being rolled.
    Roll Example Image

    I found an old Shadowrun Extension thread that said to "changing the performRoll functions in manager_action_skill.lua and manager_action_attack.lua, replacing: local count = nSkillLev;"
    Manager_action_skill.lua isn't there any more and neither I nor Notepad++ can find "local count = nSkillLev" in any Morecore files so I assume the structure has changed a bit.

    Thanks,
    Terrell

  4. #2194

  5. #2195
    Unless I am really doing it wrong, that only adds dice to the pool. So /pool 4d6 adds 4 dice to the pool but /pool -1d6 does not subtract a die from the pool rather it adds a die that will subtract its value from the total rolled (which is cool, jut not what I am looking for). I want to have modifiers that remove or add dice from the pool based on the situation as in the example image.

  6. #2196
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    The pool doesnt work how you think it might.
    If you add 3 dice for Strength and 2 for Sword Mastery and 1 for the Mithril blade you dont have 6 dice. You have 3 dice for Strength and 2 for Sword Mastery and 1 for the Mithril blade. When you subtract dice which pool are you taking it from?

  7. #2197
    It clearly does not. From your example, it would not matter which dice pool I would take a die from so long as the total number of dice in the pool were decremented. I'll keep prodding along, thanks.

  8. #2198

    Dice Mods with Vaesen Roll

    @Terrell -

    Here is how I solved the "spontaneous" dice mods
    - I created modifiers as "rolls"
    - I then dragged and dropped them into a suitable field on the character sheet.
    - If you want to roll with modifier, click the modifier roll first, then the skill. In the attached screenshot, the chatbox shows the same roll "flat" and with a +3 modifier adding three dice to the pool.
    - There is also an extra parameter field for each skill (second column) which allows you to enter a situational modifier.
    Note that I am not using the dicepool on the table or the modifier box in the bottom left corner.

    What I would love to see (but is still beyond me and requiring several days or weeks of study) is to get the condition modifiers applied

    Conditions panel.png.

    However, keeping "cost" and "benefit" in view, it's much easier to manage this manually. Also, if you are going to work on a YZE character sheet, let me know. At this point, that still baffles me, but it might help to work on it with someone.
    Attached Images Attached Images
    Last edited by Raldanash; May 4th, 2020 at 20:42.

  9. #2199
    MoreCore has four Champions die rollers. Two (/champions # and /cstun #d6) work more or less as advertised.

    /ckill #d6 doesn't seem to use more than one die for the body damage, and I have no idea what it's doing with the stun multiplier die. (It doesn't help that, over the several editions of Hero System rules, the stun multiplier die on killing attacks has been read in different ways to try to mitigate the effects of "stun lotto." The 6e version reads the stun multiplier die as a d3 and adds one.)

    /cskill c#s# does something I don't think I've ever seen in Hero System rules, using 5+any sort of rating, and I can't alter the results with any value for s that I've tried yet, from 0 to 110.

    Is there something I should be setting in the character sheet to make these make more sense? Or am I running through bugs and not even knowing it?

    Also, /morecorehelp only shows "The MoreCore User Manual can be found here: (LINK)" The (LINK) isn't clickable.

  10. #2200
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    24,754
    Blog Entries
    1
    Champions was the main reason I dont build rolls that cant be verified by at least 2 separate sources.
    I got so much information and misinformation on those rolls.
    They have not been updated as someone else was building an extension but they did go awol.

    I built the rolls the way they were explained to me. I dont even have those notes any more.

Page 220 of 331 First ... 120 170 210 218 219 220 221 222 230 270 320 ... Last

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Refer a Friend

Log in

Log in