Thread: MoreCore Ruleset
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April 19th, 2020, 02:08 #2131
Hey Indus101
I dont have Factions in MoreCore?
If you are referencing Organisations and Places then yes I can replicate.
These two data types have actually been deprecated - they are still there to give people time to move data - in favour of World Builder.
Can you test World Builder and see if it is working for you.
It is unlikely I will have time to troubleshoot Organisations and Places in the short term - and my intention is to remove them in a couple of builds time.
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April 19th, 2020, 02:46 #2132Zealot
- Join Date
- Mar 2020
- Posts
- 65
Oh, well if they're on the way out I guess I won't mess with them any.
thanks!
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April 19th, 2020, 05:00 #2133
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April 19th, 2020, 14:59 #2134
Question: Is there a way in Morecore to specify the dice to roll in an NPC's attack box on the NPC sheet?
Capture.PNG
Thanks,
GBFFUltimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)
Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours
Game in Progress: AD&D 2e - Against the Zhentarim
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April 19th, 2020, 15:31 #2135
Attacks is really a legacy field. best to create a roll and drag it in there. Rolls will show in the CT too.
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April 19th, 2020, 23:31 #2136Crusader
- Join Date
- Nov 2016
- Posts
- 17
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April 20th, 2020, 00:44 #2137
Hi benightedfae
It would be awesome if you would create it in FG.
Ive made the two rolls for you - let me know if they are ok and if they work as expected:
/mother1 1d100+(p2)+(p3)x(p1)
p1 will contain the skill value and then you can link any number of other things into it in the string
you can also use
/mod (p1) on all the other things that might get used - eg (wag) Blaster /mod 15, Expert /mod 15, Advantage /mod 10
These will in effect add to your skill giving you a higher chance of rolling under
/mother2 2d10+(p2)+(p3)x(p1)
p1 will contain the skill value and then you can link any number of other things into it in the string
you can also use
/mod (p1) on all the other things that might get used - eg (wag) Blaster /mod 15, Expert /mod 15, Advantage /mod 10
These will in effect add to your skill giving you a higher chance of rolling under
So create a character sheet - if you are stuck on how to implement something bounce it off me.
Clone the character and then make it unique (change its name and some of its stats/gear) so you have two PCs
Create a couple of NPCs.
Create a basic map of 2-4 rooms/locations and a basic adventure to go with it.
Export it as a module (/export) and then create a new thread here and upload it.
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April 20th, 2020, 19:58 #2138Templar
- Join Date
- Feb 2012
- Posts
- 142
Just a question. I try to find my way with MoreCore. How would you do rolls for Cinematic Unisystem? For example (d10+statA+statB)<9 failure.
If success do damage to target = damage*strength+successlevel- armor?
Successlevel is 9-10 =1, 11-12 =2, 13-14=3, ...
?
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April 20th, 2020, 20:25 #2139Crusader
- Join Date
- Dec 2018
- Posts
- 11
HI can semeone tell me how to change my chat text was purple in the screenshot i will send you. my question is how to change the color i think i can change it in the morecore.pak but i dont find it where is it.
here the link: https://imgshare.io/image/amazingchat.BqnnP
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April 21st, 2020, 00:46 #2140
Hi There.
The answer to the first part is - it depends.
Do you have a bunch of predefined skills eg Swimming (Dex + Str) or do you declare - I make a pipe bomb and the GM tells you its (Int + Int) and then you build the roll? Or something else?
For the second part - there are no existing damage rolls for this because Ive never been told about them. Please provide more detail.
Damage varies by weapon?
Armour is the targets Armour? Armour basically does Damage Resistance rather than making it harder to hit?
Are there any brackets in that calculation?
(Dmg)3*(Str)3+(SL)2-(Amr)1 = 10
3*(3+2-1) = 12
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