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  1. #2131
    damned's Avatar
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    Hey Indus101

    I dont have Factions in MoreCore?
    If you are referencing Organisations and Places then yes I can replicate.
    These two data types have actually been deprecated - they are still there to give people time to move data - in favour of World Builder.
    Can you test World Builder and see if it is working for you.
    It is unlikely I will have time to troubleshoot Organisations and Places in the short term - and my intention is to remove them in a couple of builds time.

  2. #2132
    Oh, well if they're on the way out I guess I won't mess with them any.
    thanks!

  3. #2133
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    Quote Originally Posted by Indus101 View Post
    Oh, well if they're on the way out I guess I won't mess with them any.
    thanks!
    World Builder have some nice extra features over Places and Groups.
    Mostly the ability for Players to add notes directly to the entries and also the ability to send the Description and Notes directly to chat.

  4. #2134
    Question: Is there a way in Morecore to specify the dice to roll in an NPC's attack box on the NPC sheet?

    Capture.PNG

    Thanks,

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  5. #2135

  6. #2136
    Quote Originally Posted by damned View Post
    Hi benightedfae,

    Ill make you two Mothership rolls for MoreCore if you make the following:

    2-4 characters
    2-4 NPCs
    A simple adventure with 2-4 encounters


    and you upload it and share it here somewhere.
    Hi Damned, Sorry I just saw this today. I'll do this for you, thank you. I'm assuming you want this information in plain text, or did you want it loaded into FG somehow?

  7. #2137
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    Hi benightedfae

    It would be awesome if you would create it in FG.
    Ive made the two rolls for you - let me know if they are ok and if they work as expected:

    /mother1 1d100+(p2)+(p3)x(p1)
    p1 will contain the skill value and then you can link any number of other things into it in the string
    you can also use
    /mod (p1) on all the other things that might get used - eg (wag) Blaster /mod 15, Expert /mod 15, Advantage /mod 10
    These will in effect add to your skill giving you a higher chance of rolling under

    /mother2 2d10+(p2)+(p3)x(p1)
    p1 will contain the skill value and then you can link any number of other things into it in the string
    you can also use
    /mod (p1) on all the other things that might get used - eg (wag) Blaster /mod 15, Expert /mod 15, Advantage /mod 10
    These will in effect add to your skill giving you a higher chance of rolling under

    So create a character sheet - if you are stuck on how to implement something bounce it off me.
    Clone the character and then make it unique (change its name and some of its stats/gear) so you have two PCs

    Create a couple of NPCs.

    Create a basic map of 2-4 rooms/locations and a basic adventure to go with it.

    Export it as a module (/export) and then create a new thread here and upload it.

  8. #2138
    Just a question. I try to find my way with MoreCore. How would you do rolls for Cinematic Unisystem? For example (d10+statA+statB)<9 failure.
    If success do damage to target = damage*strength+successlevel- armor?
    Successlevel is 9-10 =1, 11-12 =2, 13-14=3, ...
    ?

  9. #2139
    HI can semeone tell me how to change my chat text was purple in the screenshot i will send you. my question is how to change the color i think i can change it in the morecore.pak but i dont find it where is it.

    here the link: https://imgshare.io/image/amazingchat.BqnnP

  10. #2140
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    Quote Originally Posted by lichtbringer View Post
    Just a question. I try to find my way with MoreCore. How would you do rolls for Cinematic Unisystem? For example (d10+statA+statB)<9 failure.
    If success do damage to target = damage*strength+successlevel- armor?
    Successlevel is 9-10 =1, 11-12 =2, 13-14=3, ...
    ?
    Hi There.

    The answer to the first part is - it depends.
    Do you have a bunch of predefined skills eg Swimming (Dex + Str) or do you declare - I make a pipe bomb and the GM tells you its (Int + Int) and then you build the roll? Or something else?

    For the second part - there are no existing damage rolls for this because Ive never been told about them. Please provide more detail.
    Damage varies by weapon?
    Armour is the targets Armour? Armour basically does Damage Resistance rather than making it harder to hit?
    Are there any brackets in that calculation?
    (Dmg)3*(Str)3+(SL)2-(Amr)1 = 10
    3*(3+2-1) = 12

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