Thread: Some damned extensions
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December 27th, 2017, 13:44 #1
Some damned extensions
Here are few extensions - mostly pretty simple - that do a bunch of different things. Most of these are older but there are a couple of new ones in there.
Most of my other extensions are now built into MoreCore or are extensions for MoreCore.
Halt! Player Safety
Player Agency World Builder, Investigator and Dear Diary
5E Chat Spells Extension
Tension Dice
5E NPC Spells Extension: Track NPC spells in NPC Sheet or Combat Tracker. https://www.fantasygrounds.com/forum...l=1#post369177
Universal Modules Extension: Open modules from other CoreRPG rulesets. https://www.fantasygrounds.com/forum...dule-Extension
5E No NPC XP Extension: 5E Dont Award XP to NPCs in Party Sheet. https://www.fantasygrounds.com/forum...l=1#post286770
Fat Story Extension: Default width for opening new Story Entries is just that little bit wider. See below.
Party Sheet Marching Formation Extension: https://www.fantasygrounds.com/forum...tion-Extension
GM Icon Extension: CoreRPG Extension to change the GM Chat Icon. https://www.fantasygrounds.com/forum...l=1#post243752
Hero Points Extension: CoreRPG Hero Points. https://www.fantasygrounds.com/forum...PFRPG-CoC-CnC)
5E Hero Points Extension: 5E Hero Points. https://www.fantasygrounds.com/forum...l=1#post295774
Savage Worlds Hero Points Extension: Savage Worlds Hero Points. https://www.fantasygrounds.com/forum...PFRPG-CoC-CnC) Updated for recent ruleset changes.
Simple Move Dice extension: https://www.fantasygrounds.com/forum...l=1#post253804
Add additional creature size support: https://www.fantasygrounds.com/forum...l=1#post374401
Have funLast edited by damned; May 31st, 2020 at 02:29.
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December 27th, 2017, 13:45 #2
Fat Stories.
I always find that a wider Story entry width is easier to read. This tiny extension increases the width by about 25%. It wont work on Story entries you have already opened as FG remembers the width and position of previously opened windows.Last edited by damned; December 27th, 2017 at 21:36.
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December 27th, 2017, 14:18 #3
What a guy
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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December 27th, 2017, 14:20 #4
Archangel
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Man, a guy sure can get a lot out of these damned extensions.
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June 1st, 2019, 00:26 #5
Thread necro because these are some handy extensions!!!
Ultimate License Holder
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June 7th, 2019, 00:24 #6
may i try the l5r ext you have? maybe i can help move it along.
Ultimate License holder.
Cluster bombing from B-52s is very, very accurate. The bombs always hit the ground.
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June 7th, 2019, 05:47 #7
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April 19th, 2020, 12:26 #8
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G'day Damned and thanks for your incredible extensions, mods and the hard work and love you have clearly put into them. With FGU in the "near" future I had some concerns I was hoping you could help me with in regards to future proofing my new campaign. Due to even our stay at home restrictions in Queensland, I have shifted a live game to FGC. Now the amazing guys I'm lucky enough to DM for (and play with in other games) have stuck together for a few years already and I am envisioning that this campaign will last a while, in hopes well after FGU is gold and past most of the initial growing pains. Having just installed Player Agency for a look, I love the world building section and want to use this to build up my cities and such as we move forward instead of "normal" story entries which would be deeply numbered in their labeling.
So my question / concern is, how will world builder work/translate the content to FGU when I make the swap ? Will I be able to migrate the data easy enough (anything but manual re-entry)? In knowing I want to upgrade to FGU in the "soonish" future what would you recommend ? Would I do better to stick to the story indexing layout of FGC to have an easier expected migration ?
Any advice or discussion on this would be great. Cheers!
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April 19th, 2020, 14:11 #9
I do intend to support Player Agency on FGU.
Sorry - to answer more fully - the data entered in Player Agency in FGC will be compatible with data in FGU.
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April 19th, 2020, 14:42 #10
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