Thread: Kelrugem's extensions
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April 5th, 2020, 07:16 #51
All extensions with save versus tags (and the (dis)advantage extension) and advanced 3.5e/PF1 got an update See here, https://www.fantasygrounds.com/forum...l=1#post490890 and https://www.fantasygrounds.com/forum...l=1#post490886
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 5th, 2020, 17:10 #52
See this post (post #3 of this thread) I added some pdf about all the effects already coded Even I already had problems to remember all their definitions and therefore I hope this pdf helps I try to keep it updated when new effects are implemented (but it is only about the effects; stuff added besides them I did not summarize again)
Last edited by Kelrugem; April 5th, 2020 at 17:36.
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 6th, 2020, 02:06 #53
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April 6th, 2020, 15:53 #54My extensions for 3.5e and Pathfinder
Bug reports please here
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April 6th, 2020, 22:27 #55
- Join Date
- Nov 2019
- Posts
- 282
I recently started using fantasy grounds, and started looking at the scripting for it.
I found your extension, I live it very much. Since I had difficulty figuring out how to get one working, I added something to yours and it's working.
I added a new ACCC effect. It's similar to AC but it only gives a bonus to AC during the critical confirmation roll.
I'm unsure if I've caught all possible situations, but it does appear to be working.
I was wondering if you could add something like this to yours, that way when you next update yours I don't need to figuring out again where to add it.
Thanks.
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April 6th, 2020, 22:49 #56My extensions for 3.5e and Pathfinder
Bug reports please here
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April 18th, 2020, 22:58 #57
Well, this has gotten rather complex. Complexity isn't bad, but requires more attention than I have properly paid in order to either fully understand, or fully use, the various combinations of extensions...
Having said that, I pulled out all the various Kelrugem extensions that I had previously included (since I was getting an error), and then followed the advice on page one of this thread to use the 'combo' extensions. With that in mind, I have enabled the "Full OverlayPackage.ext".
I am still getting the error I alluded to:
Script Error: [string "scripts/manager_actor2.lua"]:97. attempt to call field 'setDeathOverlay' (a nil value)
Any thoughts on this?
Thanks,
- s.west
p.s. Thanks for all the great work. I just need to get it all straight!
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April 18th, 2020, 23:05 #58My extensions for 3.5e and Pathfinder
Bug reports please here
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April 18th, 2020, 23:05 #59
and important: FGC or FGU? My extensions are not updated for FGU yet
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 19th, 2020, 07:51 #60
Greetings Kelrugem,
Thanks for your response.
My apologies for throwing out that error, and then not providing what I knew you would need, i.e. the other extensions I'm running. I did so just in case I got lucky and it was something about which you already knew.
Anyway, the reason I couldn't take the time to give you some context was that I was running up against our game's scheduled start time, and needed to get moving. So I disabled several items that I thought I could do without, and got things going.
However, it's so late now (we just finished our game a few minutes ago) that I'll have to put off properly answering the question until tomorrow.
So... Thanks again, and I'll get back to ya! : - )
- s.west
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