Fantasy Grounds Merchandise
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  1. #71
    Sulimo's Avatar
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    Quote Originally Posted by Dakadin View Post
    That's great news.

    Let me know if you encounter any issues loading an existing campaign. Just be aware that you will likely have issues if you try to use extensions until they are updated for the new version.
    It's been a while since this comment.

    I just thought I would follow up and let you know that everything worked fine.

    I spent some time moving items from the items character to the Parcels. That seems to have worked fairly well.

    I just need to test out the campaign to see how it all works (hopefully soon).

  2. #72
    Thanks for testing it. I do appreciate it. You might want to run the update on the Test channel first since there is a new version 2.0.2 with quite a few fixes and that fixes most of the issues in FGU.

  3. #73

    RolemasterClassic v2.0.2

    A new version of the RMC v2 ruleset is available on the test channel now. This fixes most of the issues that I've been made aware of and also fixes most of the issue with using it in FGU. I am hoping a few of you will try running a few sample combats, migrate a campaign, and create a character just to see if there are any additional issues that I need to fix. Please let me know if you have any questions about the new features until they are documented. Someone is actually helping me by working on the documentation for it.

    Thanks,
    Dakadin


    Here is a detailed list of the changes:
    Fixed - Conditional Effects - still apply their info about location hit until another crit is applied
    Fixed - Column isn't be selected when rolling Move/MM in some areas
    Fixed - Modifier Stack font is the wrong color
    Added dice image to NPC Base Rate
    Add roll of MN Mod on NPCs
    Module updates to Arms Law, Character Law, and Spell Law to resolve a few errors and update weapons
    Added Delete button for Dying and Dead effects in Combat Tracker
    Fixed - Table Resolver where Additional Criticals option showing even when not in the item/attack
    Fixed - Items table fields disappear when set to ""
    Fixed Error when adding new weapons using the radial menu on the Combat tab on Character Sheet
    Updated critical table field on items so it defaults to Attack table when the attack table is set
    Updated Radial Menus on Character List for AFK and Release for PCs and Whisper for GMs to use the correct image
    Fixed - Hotbar key graphics frames aren't splitting the graphic right
    Added Max Size/Rank field with dropdrop down to Items instead of the max_level field
    Linked attacks and defences on Combat Tracker to weapons and martial arts on CharSheet
    Added Hits Multiplier field to Martial Arts section of Character Sheet
    Fixed herb effects aren't showing up in the equipment list
    Fixed - Dying results in the Dead effect one round too soon
    Changed the default for the rank bonus field to not be read only to allow it to be used in FGU
    Updated frames for sheetgroup and the one for number boxes to make them easier to read in FGU
    Fixed - Script error (nil) at line 96 of Rules_Professions when opening a character
    Added level, race and profession details to character selection window
    Fixed - Zero values on Character Sheet for Damage, Exhaustion Used, PP Used and Spell Adder Used are blank instead of 0 in FGU
    Fixed - Item Labels in FGU are overlapping the fields
    Fixed - Potential Distance, Max Distance and % Act are at the bottom of the CT entry in FGU
    Fixed - AT, DB, Move and Spell Adder are blank in the Combat Tracker in FGU
    Added text to the Tokens and Assets sidebar graphics
    Set Weapon fields on Character Sheet Combat tab to read only
    Fixed - Adding entries to the CT with more damage than hits causes the system to crash
    Fixed - Stats getting reset in Stat Generation when it opens
    Fixed - Prime Stats on Stat Generation are not filling in properly
    Fixed - Weapons on Combat tab to the CT aren't updating properly for PCs
    Updated font sizes in FGU and FGC so they match better

  4. #74
    It looks promising. Thanks Dakadin!

  5. #75
    Hello Dadakin,

    Yesterday I tried to connect with a friend in new version of the RMC v2 ruleset on the test channel in FGU.
    Unfortunately, we were unable to connect to the RMC v2 or RMC v1.8 rule set. We also tried to connect on live channel with no success. However we connected in 5ED&D without issues. First, how I can fix this issue if any solution exists? Due to Covid-19 quarentine I would like enjoy developing a campaign... but I am very concerned because Unity version does not work properly. Do you know when we can access to ruleset in FGU and when v2 Ruleset will be avalaible to play?

    I want to develop a campaign in Rolemaster and play. If some test players are needed I will help.

    Thank you in advance.

  6. #76
    I have to admit I haven't tried connecting the new 2.0.2 to an external entity, but I do connect regularly across my local computer with no issues. FGC, v2.0.2. One window running as GM, one as player. Lets me check things out from the GM and player side at the same time. =) Was the console giving you any errors?

  7. #77
    Sulimo's Avatar
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    Quote Originally Posted by Dakadin View Post
    Thanks for testing it. I do appreciate it. You might want to run the update on the Test channel first since there is a new version 2.0.2 with quite a few fixes and that fixes most of the issues in FGU.
    I'll hopefully get a chance to try out running the campaign later today.

    Not sure if you saw it, but there is a thread in the FGU playtest sub about Images in RM and FGU.

    Seems with the change to using the Assets widget instead of the Images one, that is is no longer possible to add images to a campaign in FGU and RM1.8. I wasn't really sure what to tell the person asking, so I did a few tests, to confirm what he was seeing.

    Happy to report that it does work in RM2.0 though.

    Let me know if you want any details from the testing I did.

  8. #78
    Quote Originally Posted by Prunttonner View Post
    Hello Dadakin,

    Yesterday I tried to connect with a friend in new version of the RMC v2 ruleset on the test channel in FGU.
    Unfortunately, we were unable to connect to the RMC v2 or RMC v1.8 rule set. We also tried to connect on live channel with no success. However we connected in 5ED&D without issues. First, how I can fix this issue if any solution exists? Due to Covid-19 quarentine I would like enjoy developing a campaign... but I am very concerned because Unity version does not work properly. Do you know when we can access to ruleset in FGU and when v2 Ruleset will be avalaible to play?

    I want to develop a campaign in Rolemaster and play. If some test players are needed I will help.

    Thank you in advance.

    Hi Prunttonner,

    I haven't tested connections with FGU yet. I will try it in a little while to see what happens. Can you let me know how you tried connecting? Was it a cloud or LAN game?

    I am hoping to get all the bugs worked out of v2.0 soon so it can be moved to the live channel but I need to track down any bugs like this and get them fixed before that happens. Please let me know if you have any questions.

    Thanks,
    Dakadin

  9. #79
    Quote Originally Posted by Sulimo View Post
    I'll hopefully get a chance to try out running the campaign later today.

    Not sure if you saw it, but there is a thread in the FGU playtest sub about Images in RM and FGU.

    Seems with the change to using the Assets widget instead of the Images one, that is is no longer possible to add images to a campaign in FGU and RM1.8. I wasn't really sure what to tell the person asking, so I did a few tests, to confirm what he was seeing.

    Happy to report that it does work in RM2.0 though.

    Let me know if you want any details from the testing I did.
    Thanks for pointing that out. Yes, the changes in the Images and Assets window in FGU means that it won't work with version 1.8 without replacing the system. I am glad to hear that it is working in v2.0 since that is all inherited from CoreRPG.

  10. #80
    I did some tests connecting using FGU. I was able to connect using LAN with port forwarding 1802 UDP with both v1.8 and v2.0. When using a cloud connection, I could connect with v1.8 but not with v2.0. I've collected the logs and will send them to Smiteworks so the issue can be tracked down. Please let me know if you have any questions.

    Thanks,
    Dakadin

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