-
April 16th, 2020, 01:29 #71
It's been a while since this comment.
I just thought I would follow up and let you know that everything worked fine.
I spent some time moving items from the items character to the Parcels. That seems to have worked fairly well.
I just need to test out the campaign to see how it all works (hopefully soon).
-
April 16th, 2020, 05:56 #72Celestial Paragon
- Join Date
- Apr 2011
- Posts
- 2,314
Thanks for testing it. I do appreciate it. You might want to run the update on the Test channel first since there is a new version 2.0.2 with quite a few fixes and that fixes most of the issues in FGU.
-
April 16th, 2020, 06:04 #73Celestial Paragon
- Join Date
- Apr 2011
- Posts
- 2,314
RolemasterClassic v2.0.2
A new version of the RMC v2 ruleset is available on the test channel now. This fixes most of the issues that I've been made aware of and also fixes most of the issue with using it in FGU. I am hoping a few of you will try running a few sample combats, migrate a campaign, and create a character just to see if there are any additional issues that I need to fix. Please let me know if you have any questions about the new features until they are documented. Someone is actually helping me by working on the documentation for it.
Thanks,
Dakadin
Here is a detailed list of the changes:
Fixed - Conditional Effects - still apply their info about location hit until another crit is applied
Fixed - Column isn't be selected when rolling Move/MM in some areas
Fixed - Modifier Stack font is the wrong color
Added dice image to NPC Base Rate
Add roll of MN Mod on NPCs
Module updates to Arms Law, Character Law, and Spell Law to resolve a few errors and update weapons
Added Delete button for Dying and Dead effects in Combat Tracker
Fixed - Table Resolver where Additional Criticals option showing even when not in the item/attack
Fixed - Items table fields disappear when set to ""
Fixed Error when adding new weapons using the radial menu on the Combat tab on Character Sheet
Updated critical table field on items so it defaults to Attack table when the attack table is set
Updated Radial Menus on Character List for AFK and Release for PCs and Whisper for GMs to use the correct image
Fixed - Hotbar key graphics frames aren't splitting the graphic right
Added Max Size/Rank field with dropdrop down to Items instead of the max_level field
Linked attacks and defences on Combat Tracker to weapons and martial arts on CharSheet
Added Hits Multiplier field to Martial Arts section of Character Sheet
Fixed herb effects aren't showing up in the equipment list
Fixed - Dying results in the Dead effect one round too soon
Changed the default for the rank bonus field to not be read only to allow it to be used in FGU
Updated frames for sheetgroup and the one for number boxes to make them easier to read in FGU
Fixed - Script error (nil) at line 96 of Rules_Professions when opening a character
Added level, race and profession details to character selection window
Fixed - Zero values on Character Sheet for Damage, Exhaustion Used, PP Used and Spell Adder Used are blank instead of 0 in FGU
Fixed - Item Labels in FGU are overlapping the fields
Fixed - Potential Distance, Max Distance and % Act are at the bottom of the CT entry in FGU
Fixed - AT, DB, Move and Spell Adder are blank in the Combat Tracker in FGU
Added text to the Tokens and Assets sidebar graphics
Set Weapon fields on Character Sheet Combat tab to read only
Fixed - Adding entries to the CT with more damage than hits causes the system to crash
Fixed - Stats getting reset in Stat Generation when it opens
Fixed - Prime Stats on Stat Generation are not filling in properly
Fixed - Weapons on Combat tab to the CT aren't updating properly for PCs
Updated font sizes in FGU and FGC so they match better
-
April 16th, 2020, 11:17 #74Templar
- Join Date
- Jun 2016
- Posts
- 139
It looks promising. Thanks Dakadin!
-
April 18th, 2020, 11:21 #75Crusader
- Join Date
- Aug 2018
- Location
- Granada (Spain)
- Posts
- 29
Hello Dadakin,
Yesterday I tried to connect with a friend in new version of the RMC v2 ruleset on the test channel in FGU.
Unfortunately, we were unable to connect to the RMC v2 or RMC v1.8 rule set. We also tried to connect on live channel with no success. However we connected in 5ED&D without issues. First, how I can fix this issue if any solution exists? Due to Covid-19 quarentine I would like enjoy developing a campaign... but I am very concerned because Unity version does not work properly. Do you know when we can access to ruleset in FGU and when v2 Ruleset will be avalaible to play?
I want to develop a campaign in Rolemaster and play. If some test players are needed I will help.
Thank you in advance.
-
April 18th, 2020, 18:34 #76Crusader
- Join Date
- Sep 2019
- Location
- ~Kansas City
- Posts
- 14
I have to admit I haven't tried connecting the new 2.0.2 to an external entity, but I do connect regularly across my local computer with no issues. FGC, v2.0.2. One window running as GM, one as player. Lets me check things out from the GM and player side at the same time. =) Was the console giving you any errors?
-
April 18th, 2020, 19:05 #77
I'll hopefully get a chance to try out running the campaign later today.
Not sure if you saw it, but there is a thread in the FGU playtest sub about Images in RM and FGU.
Seems with the change to using the Assets widget instead of the Images one, that is is no longer possible to add images to a campaign in FGU and RM1.8. I wasn't really sure what to tell the person asking, so I did a few tests, to confirm what he was seeing.
Happy to report that it does work in RM2.0 though.
Let me know if you want any details from the testing I did.
-
April 19th, 2020, 01:42 #78Celestial Paragon
- Join Date
- Apr 2011
- Posts
- 2,314
Hi Prunttonner,
I haven't tested connections with FGU yet. I will try it in a little while to see what happens. Can you let me know how you tried connecting? Was it a cloud or LAN game?
I am hoping to get all the bugs worked out of v2.0 soon so it can be moved to the live channel but I need to track down any bugs like this and get them fixed before that happens. Please let me know if you have any questions.
Thanks,
Dakadin
-
April 19th, 2020, 01:47 #79Celestial Paragon
- Join Date
- Apr 2011
- Posts
- 2,314
-
April 19th, 2020, 03:20 #80Celestial Paragon
- Join Date
- Apr 2011
- Posts
- 2,314
I did some tests connecting using FGU. I was able to connect using LAN with port forwarding 1802 UDP with both v1.8 and v2.0. When using a cloud connection, I could connect with v1.8 but not with v2.0. I've collected the logs and will send them to Smiteworks so the issue can be tracked down. Please let me know if you have any questions.
Thanks,
Dakadin
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)


Reply With Quote


Bookmarks