Thread: Dungeon World Module
-
July 10th, 2017, 21:24 #11
Jwfitt, The ATTACKS part of the character sheet for Dungeon World should be renamed to Damage. For your normal attacks you will mostly use Hack & Slash under Core Moves. But to answer your question, no, the /pbta rolls will not work in that field.
Also, on the character sheets I miscalculated the HP. It should be the Constitution score + your class starting HP. So for the Barbarian with a constitution of 15 his starting HP would be 23. I'll update that in the character sheet once I make a few other changes.
-
January 30th, 2018, 13:03 #12
For the most part Attacks is probably deprecated.
You can do many more options using the rolls.
I leave them there because they work well for some systems.
-
April 14th, 2020, 17:46 #13
- Join Date
- Nov 2018
- Location
- Italy
- Posts
- 238
Hi,
I downloaded the module (and put it in the module folder of FGC) but it does not appear in the module list selection when I launch FG CoreRPG...
-
April 14th, 2020, 19:29 #14Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
-
April 14th, 2020, 20:06 #15
- Join Date
- Nov 2018
- Location
- Italy
- Posts
- 238
-
April 15th, 2020, 01:25 #16
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 542
-
April 15th, 2020, 01:28 #17
Hi Galdor
Can you screenshot the ruleset folder along with the folder path?
-
April 15th, 2020, 02:13 #18
- Join Date
- Nov 2018
- Location
- Italy
- Posts
- 238
-
April 15th, 2020, 02:16 #19
Create your campaign and then open Characters and use the Import button, and then Import again (I think) and navigate to and select the character.xml file(s).
There is a video here: https://www.youtube.com/watch?v=u7UENAvECO8
that shows a (probably) better way to create the characters - so start with the ones in this thread but then improve them with the new rolls - and re-upload them!
-
April 15th, 2020, 02:38 #20
- Join Date
- Nov 2018
- Location
- Italy
- Posts
- 238
Got it, thank you Damned!
Last two questions about Dungeon World module:
- I noticed that there are also all the NPCs, but when I click on their attack buttons, the dice are rolled without any modifier (whereas in DW each NPC attacks with a predetermined modifier);
- when I click on some moves in the Character Examples the dice are rolled without any due modifier! For example: if I roll the Wizard's Cast Spell move (which specifies INT), the dice are rolled without the INT modifier..
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks