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  1. #2071
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    Quote Originally Posted by Elihu View Post
    I am trying to find the closest thing to a morecore ruleset for Runequest Role playing in Glorantha (latest version). Any of you know of a functional extension?
    We have configured a fair amount of support for Mythras/Runequest into MoreCore
    Yesterday monkeyboy_9000 uploaded a sample character sheet on another thread. Please try that.

  2. #2072
    FGC. I'll check after the game to see if it's an extension issue.
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  3. #2073
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    Quote Originally Posted by benightedfae View Post
    Alright, after a day of staring at Lua code I'm throwing in the towel and admitting I'm cut from the cloth of coders. Dice math/code confuses me endlessly. So, here's my breakdown of Mothership's rolls:

    Mothership has three different ways it rolls:

    xd10 - the usual d10 roll, where 2d10 will give a result of 2-20
    _xd10_ - where the d10 in this case is the d10 from the percentile pair, and 2d10 would give you a result from 20-200
    d% - the standard percentile roll between 0-99

    You have stats, which you try to roll under to succeed. These checks use d%
    You have skills, which increase the number of your stat (thereby increasing your chance of success). The skills come in three tiers: trained (10% bonus), expert (15% bonus), master (20% bonus)

    There is advantage and disadvantage just like in dnd5e - roll twice. For advantage keep your lowest, for disadvantage keep your highest.

    If you roll doubles - 11, 22, 33, etc - you crit. If you succeed, you Crit success, if you fail, you Crit fail. A roll of 00 is always a critical hit and 99 is always a critical fail.

    Various items can add percentages to checks.

    Rolling the d10's works the same way - you're generally trying to roll under a number, unless it's on a table or for damage.
    Hi benightedfae,

    Ill make you two Mothership rolls for MoreCore if you make the following:

    2-4 characters
    2-4 NPCs
    A simple adventure with 2-4 encounters


    and you upload it and share it here somewhere.

  4. #2074
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    Quote Originally Posted by Brotherkelly View Post
    Sorry, hit the wrong button before finishing..

    I have started going through the code and files to see where the the type is first set. This has an impact on the damage roll I have created.
    Can you provide more info?
    I had this issue on a Roll a month or two ago.
    Ill try and recall what we did to work around it...
    Possibly you might make two rolls call one myroll and the other myrollnpc?

  5. #2075
    Error help please

    Hi, I'm new to using more core and I can't make rolls form the character sheet.
    When I try I get the following error.

    [4/12/2020 2:24:01 PM] [<color="red">ERROR</color>] Script execution error: [string "common/scripts/morecore_rolls.lua"]:104: attempt to concatenate local 'sParams' (a nil value)

    also on the more core none of the parameters I type in will sdhow up just 3 boxes with zeros.

    any help on how to fix would be appreciated.

    thanks

  6. #2076
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    Welcome Asumacat

    Please can you post some screenshots showing the roll details, what it looks like on the charsheet and what you see in chat and error console?

    You havent provided anything for me to even guess at your issue.

  7. #2077
    Damned,

    It was an extension issue. Got it solved. Thanks!

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  8. #2078
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    Hi benightedfae,

    This is what the % dice roll output would look like. It calls Success or Fail and if its a double and under the target it calls Critical Success and 99 is a critical failure.
    It also modifies the Target number by any Modifier stack input.



    mc-mothership1.jpg

  9. #2079
    Quote Originally Posted by damned View Post
    Can you provide more info?
    I had this issue on a Roll a month or two ago.
    Ill try and recall what we did to work around it...
    Possibly you might make two rolls call one myroll and the other myrollnpc?
    I have worked out a solution. I made a modification to the morecore_rolls.lua file (attached, unzip to view). In particular the onClickRelease function, with the changes from lines 34 to 61.

    I have placed my version of this file in my extension 'common\scripts' folder. It is called rom the record_pc.xml and record_char_more.xml files as part of the 'cli_rolls' windowclass.

    The code modification works on the assumption that the Damage rolls are listed in the 'clilist5' on the PC MoreData tab and 'clilist2' on the NPC main tab.

    I have tested it and it works fine.
    Attached Images Attached Images
    Attached Files Attached Files

  10. #2080

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