DICE PACKS BUNDLE
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  1. #61
    Ardem's Avatar
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    I can drag and drop a weapon from the character law, however I cannot great a new one with the error. Script Error [string "campaign/scripts/charsheet_weaponlist.lua"]:35: attempt to call field 'setState' (a nil Value)


    P.S. I did delete all everything again and got more success I think I might missed a .mod if the first run through that did not get overwritten. Only error is above, it might be because you suppose to add it to the inventory and not the combat area maybe you should lock this if that the case or not allow new
    Last edited by Ardem; April 8th, 2020 at 15:03.

  2. #62
    Ardem's Avatar
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    Where are the modules held now as I cannot see them in the .mod section?

  3. #63
    JohnD's Avatar
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    Quote Originally Posted by Ardem View Post
    Where are the modules held now as I cannot see them in the .mod section?
    Probably in the Vault.
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  4. #64
    Quote Originally Posted by Ardem View Post
    I can drag and drop a weapon from the character law, however I cannot great a new one with the error. Script Error [string "campaign/scripts/charsheet_weaponlist.lua"]:35: attempt to call field 'setState' (a nil Value)


    P.S. I did delete all everything again and got more success I think I might missed a .mod if the first run through that did not get overwritten. Only error is above, it might be because you suppose to add it to the inventory and not the combat area maybe you should lock this if that the case or not allow new
    This is actually an error that I found last week and have a fix for it in v2.0.1 which has about a dozen other fixes and adjustments. It hasn't been released to the test channel yet but it should resolve this issue and a few others when it gets updated.

  5. #65
    In regard# to my post some days ago I can confirm now that i forgot to deactivate random extension and optional rule extension while starting the active campaign. Without these ( only extension running is smooth stats now) i have none of the issues above anymore.

  6. #66
    Thanks for the update strubbel. I have a bunch of little fixes and changes that I am finishing up. I mainly just have to clean up a bug and get the table resolver working correctly in FGU. Then I will provide Smiteworks with another update to put on the test server. If everything goes smooth with that for a week or so then we can move it to the live channel.

  7. #67
    Yesterdays session went well again. There is one issue with the dice I observed, though. When rolling the predefined d100 the single digit die is showing from 1 to 10, not 0 to 9. this results in 30&10 to be 40 instead of 30&0 equalling 30. I have tested until I got this twice after I caught the first time out of the corner of the eye and were not sure. Only extension running ist still the smooth stats. Can anyone else confirm this or do I have an uniquely broken system?
    Last edited by strubbel; April 13th, 2020 at 12:47.

  8. #68
    Majyk's Avatar
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    Will check it out but the 10s die is 10 thru 00(with the 1s die following the same theme).
    It has always been that way for RM, at least.

    Results are 90+10 for 100 vs 00 + 0. It works, just differently than stamped IRL dice, you’re correct.
    Last edited by Majyk; April 13th, 2020 at 15:41.

  9. #69
    Mmh, ok, thanks for that swift explanation. Probabilities are the same then, but I might need some time getting used to it, after 30 years of having it differently...

  10. #70
    Ardem's Avatar
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    all the extension have to be redone I am doing the FRP extension now but it be a week or two before complete. As for the Random Extension I will look at that after FRP, and the XP Extension somewhere in between

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