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April 3rd, 2020, 11:30 #401
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April 3rd, 2020, 14:49 #402
- Join Date
- Dec 2016
- Posts
- 28
I do have port forwarding on 1802 for both TCP and UDP. I test both FGC and FGU separately, never running together. I do see players connecting on FCU, but they continually get stuck on the "acquiring files" stage on their side (which I understand is an issue that is being looked at). For FGC, I have never seen a player connect successfully. I tested the FGC demo client from another laptop at home via ZeroTier VPN and ran into a licensing error. Maybe the server was down, so I will try again.
I have no idea what flood settings are.
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April 3rd, 2020, 16:32 #403
- Join Date
- Sep 2019
- Posts
- 1
Hey, I'm currently using roll20 and I live in Brasil (South America). A couple of youtubers that I do follow and like recommended cheking out Fantasy Grounds again, mostly due to the Unity Client.
With that in mind.
1) Does these connections restrictions still apply for the Unity Client? I noticed that now you have a option to select to host in the cloud (and to select the port, if you're hosting on LAN) on the Hosting section of the client and that got me a bit confused on that end.
2) Where is the connection test on the Unity Client? I could not find it.
I ask this because exchange rates from BRL to USD are a bit steep at the moment and forking money to see if the players can connect is not something that I can afford right now.
Furthermore, my Intention with going from roll20 to Fantasy Grounds is mostly due to the (as I have been told) superior Dynamic Lightning System, and because I want to code my own "house rules" and keep the full features of the product while doing so. I found a forum to discuss rulesets, extensions and house rules, but I could not find in my initial search anything specific about adding house rules (and homebrew classes) to already existing rulesets, so any pointers that lead to this information are greatly appreciated, I'm a software developer so coding and learning Lua are not a barrier/concern, just understanding how to make the code into a proper package, and probably any documentation of structures and the like would also be useful.
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April 3rd, 2020, 21:09 #404
If you use the cloud brokered connections of FGU then you do not need port forwarding. If you chose to use the LAN connection option then you will.
There is currently no connection test in FGU.
I ask this because exchange rates from BRL to USD are a bit steep at the moment and forking money to see if the players can connect is not something that I can afford right now.
You'll probably want to buy form Steam, which has a 2 hour refund policy :O The FG Store has a 30 day refund policy but doesn't have regional pricing like Steam does.
Furthermore, my Intention with going from roll20 to Fantasy Grounds is mostly due to the (as I have been told) superior Dynamic Lightning System, and because I want to code my own "house rules" and keep the full features of the product while doing so. I found a forum to discuss rulesets, extensions and house rules, but I could not find in my initial search anything specific about adding house rules (and homebrew classes) to already existing rulesets, so any pointers that lead to this information are greatly appreciated, I'm a software developer so coding and learning Lua are not a barrier/concern, just understanding how to make the code into a proper package, and probably any documentation of structures and the like would also be useful.
I would start a new thread in 'The Tavern' and post what ruleset you are using and what you want to do and folks can give you precise info.
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April 3rd, 2020, 21:18 #405
- Join Date
- Dec 2016
- Posts
- 28
Progress!! I got into FGUnity from my other computer. First time ever getting something to connect. When I share an image (artwork or map), my "player" only see the outline and title of the image with the giant red X in the middle. Is this because I haven't shared something correctly or is it a new problem? To clarify. for example I loaded both the Tomb of Annihilation book (which I assume is for me to DM) and the player's Tomb of Annihilation book (which I assume is something they need for the campaign.
Last edited by bking83485; April 3rd, 2020 at 21:22.
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April 3rd, 2020, 21:30 #406
- Join Date
- Dec 2016
- Posts
- 28
And....got disconnected within 5 minutes and now stuck on "Acquiring file list" yet again. In addition to the empty image (see previous post), the Combat tracker, and the PCs list were also empty when I opened them despite having content in my hosted game.
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April 4th, 2020, 00:47 #407
- Join Date
- Aug 2019
- Posts
- 26
Sorry took me a while to get back to this. My Google Wifi is my mesh router... connected directly to my ISP's modem. Do I need to change something on my router or my modem? I've double checked that the internal IP on my computer is the same on Fantasy Grounds, on my computer's ipconfig, and on my Google Wifi router.
A couple players ran traceroute to my external IP. It stops after an address that is not my external IP, but has the name of my ISP. If that location is like... the hub before my house, then maybe the problem is in my setup?
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April 4th, 2020, 01:03 #408
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April 4th, 2020, 01:03 #409
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April 4th, 2020, 01:04 #410
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