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  1. #2001
    I have noticed in some of the videos for MoreCore that is a dice pool area next to the Modifier. Is that for specific extension? I am looking at MoreCore for the base of an extension and would like to use this possible, where can I find it or is it an option for MoreCore itself?

  2. #2002
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    Quote Originally Posted by Redwulfe View Post
    I have noticed in some of the videos for MoreCore that is a dice pool area next to the Modifier. Is that for specific extension? I am looking at MoreCore for the base of an extension and would like to use this possible, where can I find it or is it an option for MoreCore itself?
    It is part of MoreCore and can be turned on in the options.
    --
    I'm so bassic

  3. #2003
    Quote Originally Posted by damned View Post
    Thank you Kronovan. Are you able to transfer your data to World Builder? You will find it a much more useful tool I think.
    No problems, I'd only gotten as far as entering a few locations from the Middenrealms. So not much of a loss and I recreated one already with the WB using a Places type, which worked perfect.

  4. #2004
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    Quote Originally Posted by Redwulfe View Post
    I have noticed in some of the videos for MoreCore that is a dice pool area next to the Modifier. Is that for specific extension? I am looking at MoreCore for the base of an extension and would like to use this possible, where can I find it or is it an option for MoreCore itself?
    It used to be on by default but I switched it to an option as most games dont use it.

  5. #2005
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    Quote Originally Posted by kronovan View Post
    No problems, I'd only gotten as far as entering a few locations from the Middenrealms. So not much of a loss and I recreated one already with the WB using a Places type, which worked perfect.
    The Dark Eye?

  6. #2006
    Hi Damned,

    I'm encountering an error that seems to have popped up in the past week sometime. When double clicking to use an Ability/roll with Tracker enabled I get a script error.

    If Tracker Enabled is unticked then reticked, the ability tracker will work fine. But on a fresh reload of FG the error resurfaces.

    In the screenshot you will see that Vlad used Nimble Recover after I unticked/reticked Tracker Enabled for that ability, for Salath's Catch Your Breath I did not.
    Screenshot (91).png

  7. #2007
    A couple of issues. Players reported problems moving tokens. They'd drag their tokens to where they wanted to move, but I couldn't approve the move. I could manually grab the token and slide it to where it goes, because I'd see a green square where they had indicated they wanted to move.

    Also, is it possible to get a wound status (X column) of dead, or can we customize those too?

    GBFF
    Ultimate Edition license holder - No License Needed to Play My Games (Need Demo Version of FG Downloaded)

    Timezone: Eastern Standard Time (EDT) United States; GMT -4 hours

    Game in Progress: AD&D 2e - Against the Zhentarim

  8. #2008
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    Quote Originally Posted by vvZODvv View Post
    Hi Damned,

    I'm encountering an error that seems to have popped up in the past week sometime. When double clicking to use an Ability/roll with Tracker enabled I get a script error.

    If Tracker Enabled is unticked then reticked, the ability tracker will work fine. But on a fresh reload of FG the error resurfaces.

    In the screenshot you will see that Vlad used Nimble Recover after I unticked/reticked Tracker Enabled for that ability, for Salath's Catch Your Breath I did not.
    Screenshot (91).png
    The first two red errors are fixed in the next build (they aer not what you are posting about but they are to do with Trackers)

    At a guess this is because I added a new Min value for trackers so that they could for example got to a -ive value.
    Can you try opening a couple of trackers and adding 0 as the min value.
    Then /reload and try those rolls. If they dont error then try an unmodified one?
    Possibly also one or more trackers dont have an Icon set?

  9. #2009
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    Quote Originally Posted by GunbunnyFuFu View Post
    A couple of issues. Players reported problems moving tokens. They'd drag their tokens to where they wanted to move, but I couldn't approve the move. I could manually grab the token and slide it to where it goes, because I'd see a green square where they had indicated they wanted to move.

    Also, is it possible to get a wound status (X column) of dead, or can we customize those too?

    GBFF
    Can you give me more info on the Move thing?
    FGU or FGC?
    There is no code in MoreCore that should affect that - its all CoreRPG afaik.

    The second issue is not so straight forward.
    The health bar is very simplistic - it has undamaged, 1-9 (or 1-10) damage and greater than that damage
    It actually doesnt look at how many HPs you have - it only looks at damage.

    NPCs have their token in the CT replaced with a Skull when they die.

  10. #2010
    I'm having an issue with /rollunder in MoreCore. It may be user error? In which case I'm sorry in advance.

    I'm trying to code skills and such in for Mothership. It uses 1d100, and players need to roll under their skills. The problem I'm running into is that the code is not just rolling 1d100. It's rolling 1d100 AND 1d10.

    2020-03-31 23_33_59-Window.jpg

    A secondary problem I'm running into is, and this is where I think the user error is, I can't seem to get it to add the referenced Stat to Biology to roll. (p1 + a1, in this case, doesn't work):

    2020-03-31 23_34_12-Window.jpg

    Thoughts? Thanks.

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