DICE PACKS BUNDLE
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  1. #61
    Valarian's Avatar
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    I did have it working in Unity at one point, without the dice graphics, though I've not had the time to check recently. It looks as though updates have broken it again.
    Using Ultimate license - that means anyone can play.
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  2. #62
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    Quote Originally Posted by Valarian View Post
    I did have it working in Unity at one point, without the dice graphics, though I've not had the time to check recently. It looks as though updates have broken it again.
    You might have to rename the dice like d604, d605 etc from memory...

  3. #63
    ok, Its actually working ok , just the dice fonts plain Arial or whatever the font is. Planning to use the ruleset this friday due to the lockdown here. Will be teaching the DM on the fly how Fantasy grounds works.

  4. #64
    Valarian's Avatar
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    It's a known FGU issue. Custom dice graphics are not showing up in FGU.
    [FGU-614] - Custom die asset icons not being displayed in chat window results (One Ring ruleset)

    Also known as an issue in FGU:
    [FGU-598] - onDoubleClick not working in One Ring ruleset
    Last edited by Valarian; March 30th, 2020 at 18:33.
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  5. #65
    Valarian's Avatar
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    Quote Originally Posted by Valarian View Post
    I did have it working in Unity at one point, without the dice graphics, though I've not had the time to check recently. It looks as though updates have broken it again.
    Quote Originally Posted by damned View Post
    You might have to rename the dice like d604, d605 etc from memory...
    I'll have to give that a go.
    Using Ultimate license - that means anyone can play.
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  6. #66
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    FG Wiki: How to Compile the FG Logs

    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #67
    Well replacing "." with a "0" and an "r" both got rid of error messages and the base dice image is using the Required JPG but the results are just basic font over top not the required JPG.

    <die name="d6r1"><icon>d6icon.1</icon></die>
    <die name="d6r2"><icon>d6icon.2</icon></die>
    <die name="d6r3"><icon>d6icon.3</icon></die>
    <die name="d6r4"><icon>d6icon.4</icon></die>
    <die name="d6r5"><icon>d6icon.5</icon></die>
    <die name="d6r6"><icon>d6icon.6</icon></die>

    Capture.JPG
    Last edited by Naroe; March 31st, 2020 at 02:59. Reason: correction

  8. #68
    Valarian's Avatar
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    Quote Originally Posted by Naroe View Post
    Well replacing "." with a "0" and an "r" both got rid of error messages and the base dice image is using the Required JPG but the results are just basic font over top not the required JPG.

    <die name="d6r1"><icon>d6icon.1</icon></die>
    <die name="d6r2"><icon>d6icon.2</icon></die>
    <die name="d6r3"><icon>d6icon.3</icon></die>
    <die name="d6r4"><icon>d6icon.4</icon></die>
    <die name="d6r5"><icon>d6icon.5</icon></die>
    <die name="d6r6"><icon>d6icon.6</icon></die>

    Capture.JPG
    There's currently a bypass in the dice handlers for Unity that shows a numeric result rather than the custom die.
    Using Ultimate license - that means anyone can play.
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  9. #69
    Hi Valerian,

    Thanks for that info on dice, thats a bummer. Wonder when that will be fixed?

    Also trying to get Tolkien languages working in FGU.
    Ive swapped out the fgf ronts for similar ttf fonts and added these into my copy of the extention along with following change

    <font name="Westron">
    <ttf file="fonts/Aniron.ttf" name="Aniron" size="14" />
    <color value="000000" />
    </font>
    <font name="Quenya">
    <ttf file="fonts/Quenya.ttf" name="Tengwar Quenya" size="18" />
    <color value="#000000" />
    </font>
    <font name="Sindarin">
    <ttf file="fonts/Sindar.ttf" name="Tengwar Sindarin" size="18" />
    <color value="#000000" />
    </font>
    <font name="Khuzdul">
    <ttf file="fonts/Erebor.ttf" name="Cirth Erebor" size="18" />
    <color value="#000000" />
    </font>
    <font name="Rohirric">
    <ttf file="fonts/Runes.ttf" name="Standard Celtic Runes" size="14" />
    <color value="#000000" />
    </font>
    <font name="noneoftheabove">/
    <ttf file="fonts/Visitor.ttf" name="Wizard Of The Moon" size="14" />
    <color value="#000000" />
    </font>


    Strangely getting some different effects with the chat box, some fonts work fine others overlap the chat box. Hopefully someone can shed some light on this.
    I tried changing font sizes but made no difference.


    tolkien language.JPG

  10. #70
    Hi all! I posted this elsewhere and have been directed to here as the best place to post the question.

    Original post

    In short, how are you getting Characters, NPC's and Enemies into your campaign? Aknowledging Hector Trelane's point regarding copyright when answering my original post, does each of you maually add Enemies one by one as needed, referencing your books?

    Thanks for any advice, link to tools or whatever you suggest to use.

    Cheers!

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