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March 18th, 2020, 22:07 #341
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- Apr 2009
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- 1,098
I checked FGU and the issue is not that the items are not being inserted in the sheet, it is that FGU for some reason is not refreshing the sheet.
After dragging in or creating an item with right click, go with your mouse in the bottom right at the character sheet, and slightly resize it.
This will refresh the form and show that the items are there.
I will check this issue and see if i can fix it if it is easy, just letting you know FGU compatibility is not my priority yet, altough i am trying to keep it compatible
i will focus on compatibility after i am done with adding all features
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March 18th, 2020, 22:09 #342
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March 18th, 2020, 23:26 #343
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- Dec 2019
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I've been getting this error after updating to the latest version of the rule set. I am trying to drag an image to the portrait of the PC. However, I get an invalid parameter.
Script Error: [string "portrait"]:1: setPrototype: Invalid parameter
Runtime Notice: s'charactermanager.luanDrop: Type = shortcut'
Runtime Notice: s'charactermanager.luanDrop: shortcut class = imagewindow'
Script Error: [string "campaign/scripts/manager_char_genesys.lua"]:427: attempt to call global 'shareWindow' (a nil value)
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March 19th, 2020, 11:52 #344
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- Nov 2019
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- 17
Hello everyone,
New to Fantasy Grounds, backed FGU during Kickstarter.
I am about to start a Star Wars campaign and was wondering if the extension you were talking about in the other thread was made?
I don't see it in your shared drive, so not sure.
Thanks for the hard work on this whole Genesys ruleset.
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March 19th, 2020, 13:10 #345
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- Apr 2009
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Hi,
The extension I have planned for star wars to use these updates done by the genesys ruleset was not created yet.
For now I would advise you to use the current star wars ruleset, but that ruleset is not compatible with FGUnity.
Do you have the FG Classic? You will need that one, and FGU is not 100% ready to be used yet as far as i know, anyway
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March 19th, 2020, 13:11 #346
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March 19th, 2020, 14:54 #347
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- Nov 2019
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Thank you for your reply.
No regular FG here, only backed the Unity version.
Guess i will start the campaign on another online solution patiently waiting for this one to be ready .
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March 19th, 2020, 23:17 #348
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- Dec 2019
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Was thinking about this earlier, but I need to figure out how to make an extension that adds speak as or language support like D&D does. That way I can do multiple languages and make the players figure that out.
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March 19th, 2020, 23:19 #349
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- Dec 2019
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March 22nd, 2020, 18:35 #350
Error Messages
I thought it would be a good place to show the new skills that would be apart of my pathfinder conversion setting. I noticed I get this error when I try to make a skill in the skills tab:
Runtime Error: desktop: Unable to create window with invalid class (referenceskill : skill.id-00002)
Script Error: [string "campaign/scripts/campaign_button_new.lua"]:28: attempt to index local 'w' (a nil value)
When I made a minion and tried to add a group skill it gave me this error
Script Error: [string "scripts/manager_miniongenesys.lua"]:28: attempt to index a nil value
Extension Question
Also I had a question. How do I add my own decals for an extension. I tried looking at your realms of terrinoth extension but it seems to reference it from the russet. What it the folder structure and how do I make and package them with the extension.Last edited by sevrick; March 22nd, 2020 at 20:14.
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